Friend Safari (Ghost)
33%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 30
- Conditions
- Randomly assigned to Friend Safari Slot 1

Lamp Pokémon
This ominous Pokémon is feared. Through cities it wanders, searching for the spirits of the fallen.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #608 |
| Conquest Gallery | #38 |
| Crown Tundra | #49 |
| Galar | #288 |
| Kalos Mountain | #66 |
| Kitakami | #147 |
| Lumiose City | #190 |
| Original Unova | #114 |
| Updated Unova | #191 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Lampent's Ghost / Fire typing gives it 5 weaknesses but strong offensive coverage against ghost, psychic, bug, steel, grass, ice types
Lampent totals 370 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Special Attack (95) when planning sets, and cover for its weaker Attack (40).
Its Ghost, Fire typing leaves Lampent with 5 weaknesses against 7 resistances and 2 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 6 types for super-effective damage.
A catch rate of 90 puts Lampent in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
0.6 m
13.0 kg
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Has a 30% chance of burning attacking Pokémon on contact.
Bypasses Light Screen, Reflect, and Safeguard.
5,100
Hatch Counter: 20
90
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Lampent is a dual-type Ghost, Fire Pokémon.
Lampent takes 2× damage from Ground, Rock, Ghost, Water, Dark type moves. It is immune to Normal, Fighting type moves.
Lampent evolves into Chandelure using a Dusk Stone. Full evolution line: Litwick → Lampent → Chandelure.
Lampent has a base stat total of 370: HP 60, Attack 40, Defense 60, Sp. Atk 95, Sp. Def 60, Speed 55. Its highest stat is Sp. Atk (95).
| English | Lampent |
| Japanese | ランプラー |
| Japanese (Kanji) | ランプラー |
| Roomaji | Lampler |
| Korean | 램프라 |
| French | Mélancolux |
| German | Laternecto |
| Spanish | Lampent |
| Italian | Lampent |
| Chinese (Traditional) | 燈火幽靈 |
| Chinese (Simplified) | 灯火幽灵 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 69
X Y
Lowers the user’s Special Attack by two stages after inflicting damage.
Learned at Lv. 40
Sword Shield
Has a chance to burn the target.
Learned at Lv. 53
X Y
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Tutor Moves
Ultra Sun Ultra Moon
Never misses.
Egg Moves
Scarlet Violet
Removes all of the target’s stat modifiers.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 40
Sword Shield
Has a chance to burn the target.
TM/TR Moves
Scarlet Violet
Inflicts regular damage with no additional effect.
Learned at Lv. 61
X Y
Sets the user’s and targets’s HP to the average of their current HP.
Lampent can have the Flash Fire, Flame Body abilities. Its hidden ability is Infiltrator.