Inferno
Learned at Lv. 65
X Y
Has a chance to burn the target.

Dark Pokémon
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #229 |
| Champions | #229 |
| Extended Sinnoh | #177 |
| Kalos Coastal | #76 |
| Kitakami | #124 |
| Lumiose City | #92 |
| Original Johto | #210 |
| Paldea | #26 |
| Updated Alola | #290 |
| Updated Johto | #215 |
| Updated Ulaula | #111 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Houndoom's Dark / Fire typing gives it 4 weaknesses but strong offensive coverage against ghost, psychic, bug, steel, grass, ice types
Houndoom's 500 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Special Attack (110) carries most matchups, but a low Defense stat of 50 means careful positioning matters.
Defensively, the Dark, Fire combination gives Houndoom 6 resistances, 1 immunity, and 4 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 6 types with super-effective STAB coverage.
A low catch rate of 45 makes Houndoom a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.4 m
35.0 kg
Makes sleep pass twice as quickly.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Prevents opposing Pokémon from eating held Berries.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
35
Initial friendship level
Slow
Experience points needed to level up
Houndoom is a dual-type Dark, Fire Pokémon.
Houndoom takes 2× damage from Fighting, Ground, Rock, Water type moves. It is immune to Psychic type moves.
Houndoom is the final form of the Houndour → Houndoom evolution line.
Houndoom has a base stat total of 500: HP 75, Attack 90, Defense 50, Sp. Atk 110, Sp. Def 80, Speed 95. Its highest stat is Sp. Atk (110).
| English | Houndoom |
| Japanese | ヘルガー |
| Japanese (Kanji) | ヘルガー |
| Roomaji | Hellgar |
| Korean | 헬가 |
| French | Démolosse |
| German | Hundemon |
| Spanish | Houndoom |
| Italian | Houndoom |
| Chinese (Traditional) | 黑魯加 |
| Chinese (Simplified) | 黑鲁加 |













High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 65
X Y
Has a chance to burn the target.
Learned at Lv. 45
X Y
Calculates damage with the target’s attacking stat.
Learned at Lv. 51
Xd
Has a chance to burn the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Train
Champions
Hits through Protect and Detect.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 51
Xd
Has a chance to burn the target.
Learned at Lv. 44
Platinum
Target cannot use held items.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Houndoom can have the Early Bird, Flash Fire abilities. Its hidden ability is Unnerve.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.