Realgam Tower Colosseum
100%- Method
- Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness.
- Level Range
- Lv. 48
- Conditions
- Any

Dark Pokémon
If you are burned by the flames it shoots from its mouth, the pain will never go away.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #229 |
| Champions | #229 |
| Extended Sinnoh | #177 |
| Kalos Coastal | #76 |
| Kitakami | #124 |
| Lumiose City | #92 |
| Original Johto | #210 |
| Paldea | #26 |
| Updated Alola | #290 |
| Updated Johto | #215 |
| Updated Ulaula | #111 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Houndoom's Dark / Fire typing gives it 4 weaknesses but strong offensive coverage against ghost, psychic, bug, steel, grass, ice types
Houndoom's 500 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Special Attack (110) carries most matchups, but a low Defense stat of 50 means careful positioning matters.
Defensively, the Dark, Fire combination gives Houndoom 6 resistances, 1 immunity, and 4 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 6 types with super-effective STAB coverage.
A low catch rate of 45 makes Houndoom a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.4 m
35.0 kg
Makes sleep pass twice as quickly.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Prevents opposing Pokémon from eating held Berries.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
35
Initial friendship level
Slow
Experience points needed to level up
Houndoom is a dual-type Dark, Fire Pokémon.
Houndoom takes 2× damage from Fighting, Ground, Rock, Water type moves. It is immune to Psychic type moves.
Houndoom is the final form of the Houndour → Houndoom evolution line.
Houndoom has a base stat total of 500: HP 75, Attack 90, Defense 50, Sp. Atk 110, Sp. Def 80, Speed 95. Its highest stat is Sp. Atk (110).
| English | Houndoom |
| Japanese | ヘルガー |
| Japanese (Kanji) | ヘルガー |
| Roomaji | Hellgar |
| Korean | 헬가 |
| French | Démolosse |
| German | Hundemon |
| Spanish | Houndoom |
| Italian | Houndoom |
| Chinese (Traditional) | 黑魯加 |
| Chinese (Simplified) | 黑鲁加 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 65
X Y
Has a chance to burn the target.
Learned at Lv. 45
X Y
Calculates damage with the target’s attacking stat.
Learned at Lv. 51
Xd
Has a chance to burn the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Train
Champions
Hits through Protect and Detect.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 51
Xd
Has a chance to burn the target.
Learned at Lv. 44
Platinum
Target cannot use held items.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Houndoom can have the Early Bird, Flash Fire abilities. Its hidden ability is Unnerve.