Inferno
Learned at Lv. 56
X Y
Has a chance to burn the target.

Dark Pokémon
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #228 |
| Extended Sinnoh | #176 |
| Kalos Coastal | #75 |
| Kitakami | #123 |
| Lumiose City | #91 |
| Original Johto | #209 |
| Paldea | #25 |
| Updated Alola | #289 |
| Updated Johto | #214 |
| Updated Ulaula | #110 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Houndour's Dark / Fire typing gives it 4 weaknesses but strong offensive coverage against ghost, psychic, bug, steel, grass, ice types
With a base stat total of 330, Houndour plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Special Attack at 80, while Defense (30) is the clear soft spot — build sets that protect that weakness.
Its Dark, Fire typing leaves Houndour with 4 weaknesses against 6 resistances and 1 full immunity. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 6 types for super-effective damage.
A catch rate of 120 puts Houndour in the moderate range — a few Great Balls usually get the job done. It levels on the Slow experience curve. Defeating it grants Special Attack +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
10.8 kg
Makes sleep pass twice as quickly.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Prevents opposing Pokémon from eating held Berries.
5,100
Hatch Counter: 20
120
Higher values mean easier to catch
35
Initial friendship level
Slow
Experience points needed to level up
Houndour is a dual-type Dark, Fire Pokémon.
Houndour takes 2× damage from Fighting, Ground, Rock, Water type moves. It is immune to Psychic type moves.
Houndour evolves into Houndoom at level 24. Full evolution line: Houndour → Houndoom.
Houndour has a base stat total of 330: HP 45, Attack 60, Defense 30, Sp. Atk 80, Sp. Def 50, Speed 65. Its highest stat is Sp. Atk (80).
| English | Houndour |
| Japanese | デルビル |
| Japanese (Kanji) | デルビル |
| Roomaji | Delvil |
| Korean | 델빌 |
| French | Malosse |
| German | Hunduster |
| Spanish | Houndour |
| Italian | Houndour |
| Chinese (Traditional) | 戴魯比 |
| Chinese (Simplified) | 戴鲁比 |












High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 56
X Y
Has a chance to burn the target.
Learned at Lv. 40
X Y
Calculates damage with the target’s attacking stat.
Learned at Lv. 44
X Y
Has a chance to burn the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Egg Moves
X Y
Hits through Protect and Detect.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 44
X Y
Has a chance to burn the target.
Learned at Lv. 40
Platinum
Target cannot use held items.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Houndour can have the Early Bird, Flash Fire abilities. Its hidden ability is Unnerve.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.