Cipher Lab (Outside)
100%- Method
- Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness.
- Level Range
- Lv. 17
- Conditions
- Any

Dark Pokémon
It uses different kinds of cries for communicating with others of its kind and for pursuing its prey.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #228 |
| Extended Sinnoh | #176 |
| Kalos Coastal | #75 |
| Kitakami | #123 |
| Lumiose City | #91 |
| Original Johto | #209 |
| Paldea | #25 |
| Updated Alola | #289 |
| Updated Johto | #214 |
| Updated Ulaula | #110 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Houndour's Dark / Fire typing gives it 4 weaknesses but strong offensive coverage against ghost, psychic, bug, steel, grass, ice types
With a base stat total of 330, Houndour plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Special Attack at 80, while Defense (30) is the clear soft spot — build sets that protect that weakness.
Its Dark, Fire typing leaves Houndour with 4 weaknesses against 6 resistances and 1 full immunity. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 6 types for super-effective damage.
A catch rate of 120 puts Houndour in the moderate range — a few Great Balls usually get the job done. It levels on the Slow experience curve. Defeating it grants Special Attack +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
10.8 kg
Makes sleep pass twice as quickly.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Prevents opposing Pokémon from eating held Berries.
5,100
Hatch Counter: 20
120
Higher values mean easier to catch
35
Initial friendship level
Slow
Experience points needed to level up
Houndour is a dual-type Dark, Fire Pokémon.
Houndour takes 2× damage from Fighting, Ground, Rock, Water type moves. It is immune to Psychic type moves.
Houndour evolves into Houndoom at level 24. Full evolution line: Houndour → Houndoom.
Houndour has a base stat total of 330: HP 45, Attack 60, Defense 30, Sp. Atk 80, Sp. Def 50, Speed 65. Its highest stat is Sp. Atk (80).
| English | Houndour |
| Japanese | デルビル |
| Japanese (Kanji) | デルビル |
| Roomaji | Delvil |
| Korean | 델빌 |
| French | Malosse |
| German | Hunduster |
| Spanish | Houndour |
| Italian | Houndour |
| Chinese (Traditional) | 戴魯比 |
| Chinese (Simplified) | 戴鲁比 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 56
X Y
Has a chance to burn the target.
Learned at Lv. 40
X Y
Calculates damage with the target’s attacking stat.
Learned at Lv. 44
X Y
Has a chance to burn the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Egg Moves
X Y
Hits through Protect and Detect.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 44
X Y
Has a chance to burn the target.
Learned at Lv. 40
Platinum
Target cannot use held items.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Houndour can have the Early Bird, Flash Fire abilities. Its hidden ability is Unnerve.