Phantom Force
Learned at Lv. 46
X Y
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

Mischief Pokémon
This troublemaker sends anything and everything to faraway places using its loop, which can warp space.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #720 |
| Hyperspace | #121 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Hoopa's Psychic / Ghost typing gives it 2 weaknesses but strong offensive coverage against fighting, poison, ghost, psychic types
With a base stat total of 600, Hoopa plays as a high-end Pokémon with strong numbers across the board. Its standout stat is Special Attack at 150, while Defense (60) is the clear soft spot — build sets that protect that weakness.
Its Psychic, Ghost typing leaves Hoopa with 2 weaknesses against 2 resistances and 2 full immunities. Watch out for Ghost, Dark moves in particular — they land for 4× damage. On offense, its STAB moves threaten 4 types for super-effective damage.
A low catch rate of 3 makes Hoopa a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Attack +3 EVs, which is worth remembering when EV-training your own team.
0.5 m
9.0 kg
Steals the target's held item when the bearer uses a damaging move.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
100
Initial friendship level
Slow
Experience points needed to level up
Hoopa is a dual-type Psychic, Ghost Pokémon.
Hoopa takes 4× damage from Ghost, Dark type moves. It is immune to Normal, Fighting type moves.
Hoopa does not evolve.
Hoopa has a base stat total of 600: HP 80, Attack 110, Defense 60, Sp. Atk 150, Sp. Def 130, Speed 70. Its highest stat is Sp. Atk (150).
| English | Hoopa |
| Japanese | フーパ |
| Japanese (Kanji) | フーパ |
| Roomaji | Hoopa |
| Korean | 후파 |
| French | Hoopa |
| German | Hoopa |
| Spanish | Hoopa |
| Italian | Hoopa |
| Chinese (Traditional) | 胡帕 |
| Chinese (Simplified) | 胡帕 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 46
X Y
User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
Learned at Lv. 75
X Y
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 68
X Y
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Ultra Sun Ultra Moon
Has a chance to make the target flinch.
TM/TR Moves
X Y
Destroys Reflect and Light Screen.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Support, disruption, and setup tools worth noticing.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Learned at Lv. 68
Ultra Sun Ultra Moon
Raises the user’s Special Attack by two stages.
TM/TR Moves
X Y
Raises the user’s Special Attack and Special Defense by one stage.
TM/TR Moves
X Y
Lowers the target’s Special Attack by one stage.
Hoopa can have the Magician ability.