Friend Safari (Dark)
33%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 30
- Conditions
- Randomly assigned to Friend Safari Slot 2

Scarecrow Pokémon
During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This POKéMON becomes active at night when the temperature drops.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #332 |
| Hoenn | #120 |
| Paldea | #253 |
| Updated Hoenn | #125 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Ruby, Sapphire, Emerald, Firered
Versions: Diamond, Pearl, Platinum, Heartgold

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Cacturne's Grass / Dark typing gives it 7 weaknesses but strong offensive coverage against ground, rock, water, ghost, psychic types
Cacturne totals 475 across its base stats, profiling as a slow bruiser that trades speed for raw hitting power. Lean on its Attack (115) when planning sets, and cover for its weaker Speed (55).
Its Grass, Dark typing leaves Cacturne with 7 weaknesses against 6 resistances and 1 full immunity. Watch out for Bug moves in particular — they land for 4× damage. On offense, its STAB moves threaten 5 types for super-effective damage.
A catch rate of 60 puts Cacturne in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Attack +1, Special Attack +1 EVs, which is worth remembering when EV-training your own team.
1.3 m
77.4 kg
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Absorbs Water moves, healing for 1/4 max HP.
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
35
Initial friendship level
Medium Slow
Experience points needed to level up
Cacturne is a dual-type Grass, Dark Pokémon.
Cacturne takes 4× damage from Bug type moves and takes 2× damage from Fighting, Flying, Poison, Fire, Ice, Fairy type moves. It is immune to Psychic type moves.
Cacturne is the final form of the Cacnea → Cacturne evolution line.
Cacturne has a base stat total of 475: HP 70, Attack 115, Defense 60, Sp. Atk 115, Sp. Def 60, Speed 55. Its highest stat is Attack (115).
| English | Cacturne |
| Japanese | ノクタス |
| Japanese (Kanji) | ノクタス |
| Roomaji | Noctus |
| Korean | 밤선인 |
| French | Cacturne |
| German | Noktuska |
| Spanish | Cacturne |
| Italian | Cacturne |
| Chinese (Traditional) | 夢歌仙人掌 |
| Chinese (Simplified) | 梦歌仙人掌 |






Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 44
Ultra Sun Ultra Moon
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 41
X Y
Only works if the target is about to use a damaging move.
Learned at Lv. 53
X Y
Has a chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
TM/TR Moves
X Y
Destroys Reflect and Light Screen.
TM/TR Moves
Scarlet Violet
Has a chance to lower the target’s Speed by one stage.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 59
X Y
Lowers the target’s Speed by two stages.
TM/TR Moves
Scarlet Violet
Has a chance to lower the target’s Speed by one stage.
Cacturne can have the Sand Veil ability. Its hidden ability is Water Absorb.