Road 23
300%- Method
- Static encounter, only one chance
- Level Range
- Lv. 56
- Conditions
- Any

It lures prey close by dancing and waving its arm caps, which resemble Poké Balls, in a swaying motion.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
0.6 m
10.5 kg
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Heals for 1/3 max HP upon switching out.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3Versions: Black, White, Black 2, White 2
Versions: Black, White, Black 2, White 2
Versions: Black, White, Black 2, White 2

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 49
X Y
Requires a turn to charge before attacking.
Learned at Lv. 28
X Y
Drains half the damage inflicted to heal the user.
Learned at Lv. 43
X Y
Removes all of the target’s stat modifiers.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Sword Shield
Has a 30% chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 32
Sword Shield
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
Learned at Lv. 62
X Y
Puts the target to sleep.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a 30% chance to paralyze the target.