Mirage Forest (North of Lilycove)
10%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 36-38
- Conditions
- Any

Blossom Pokémon
It blooms during times of strong sunlight. It tries to make up for everything it endured as a bud.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #421 |
| Extended Sinnoh | #59 |
| Galar | #129 |
| Hisui | #67 |
| Original Sinnoh | #59 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Diamond, Pearl, Platinum, Heartgold

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Cherrim's Grass typing gives it 5 weaknesses but strong offensive coverage against ground, rock, water types
Cherrim's 450 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Attack (87) carries most matchups, but a low Attack stat of 60 means careful positioning matters.
Defensively, the Grass combination gives Cherrim 4 resistances and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 3 types with super-effective STAB coverage.
A catch rate of 75 puts Cherrim in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
0.5 m
9.3 kg
Increases friendly Pokémon's Attack and Special Defense to 1.5× during strong sunlight.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Cherrim is a Grass type Pokémon.
Cherrim takes 2× damage from Flying, Poison, Bug, Fire, Ice type moves.
Cherrim is the final form of the Cherubi → Cherrim evolution line.
Cherrim has a base stat total of 450: HP 70, Attack 60, Defense 70, Sp. Atk 87, Sp. Def 78, Speed 85. Its highest stat is Sp. Atk (87).
| English | Cherrim |
| Japanese | チェリム |
| Japanese (Kanji) | チェリム |
| Roomaji | Cherrim |
| Korean | 체리꼬 |
| French | Ceriflor |
| German | Kinoso |
| Spanish | Cherrim |
| Italian | Cherrim |
| Chinese (Traditional) | 櫻花兒 |
| Chinese (Simplified) | 樱花儿 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 62
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 55
Sword Shield
Requires a turn to charge before attacking.
Learned at Lv. 50
X Y
Inflicts regular damage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 37
Legends Arceus
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 35
X Y
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
X Y
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 29
Legends Arceus
Puts the target to sleep.
Learned at Lv. 28
Sword Shield
Seeds the target, stealing HP from it every turn.
Learned at Lv. 48
X Y
Prevents the target from scoring critical hits for five turns.
Cherrim can have the Flower Gift ability.