Road 14
100%- Method
- Walking in the overworld
- Level Range
- Lv. 33-38
- Conditions
- Any

Lives in the shadows of tall trees where it eats insects. It is attracted by light at night.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.0 m
30.0 kg
Increases moves' accuracy to 1.3×.
Doubles damage inflicted with not-very-effective moves.
Ensures success fleeing from wild battles.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 35
Ultra Sun Ultra Moon
Drains half the damage inflicted to heal the user.
Learned at Lv. 35
X Y
Has a 10% chance to confuse the target.
Learned at Lv. 41
X Y
Has a 50% chance to badly poison the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 47
X Y
Has a 10% chance to lower the target’s Special Defense by one stage.
Learned at Lv. 37
X Y
Has a 20% chance to make the target flinch.
Learned at Lv. 35
Yellow
Has a 10% chance to confuse the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 30
Yellow
Paralyzes the target.
Learned at Lv. 35
Yellow
Has a 10% chance to confuse the target.
Learned at Lv. 41
X Y
Has a 50% chance to badly poison the target.
Learned at Lv. 38
Yellow
Puts the target to sleep.