Giant's Mirror (Main Area)
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 50
- Conditions
- During normal weather, Before entering the Hall of Fame

Iron Snake Pokémon
Its body has been compressed deep under the ground. As a result, it is even harder than a diamond.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #208 |
| Champions | #208 |
| Conquest Gallery | #176 |
| Extended Sinnoh | #35 |
| Galar | #179 |
| Hisui | #119 |
| Kalos Coastal | #54 |
| Lumiose City | #198 |
| Original Johto | #63 |
| Original Sinnoh | #35 |
| Updated Johto | #63 |
| Updated Unova | #72 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Ruby, Sapphire, Emerald, Firered

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Steelix's Steel / Ground typing gives it 4 weaknesses but strong offensive coverage against rock, ice, fairy, poison, steel, fire, electric types
Steelix's 510 base stat total marks it as a defensive Pokémon that shines at absorbing hits. Defense (200) carries most matchups, but a low Speed stat of 30 means careful positioning matters.
Its Steel, Ground typing leaves Steelix with 4 weaknesses against 8 resistances and 2 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A low catch rate of 25 makes Steelix a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve. Defeating it grants Defense +2 EVs, which is worth remembering when EV-training your own team.
9.2 m
400.0 kg
Protects against recoil damage.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
6,375
Hatch Counter: 25
25
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Steelix is a dual-type Steel, Ground Pokémon.
Steelix takes 2× damage from Fighting, Ground, Fire, Water type moves. It is immune to Poison, Electric type moves.
Steelix is the final form of the Onix → Steelix evolution line.
Steelix has a base stat total of 510: HP 75, Attack 85, Defense 200, Sp. Atk 55, Sp. Def 65, Speed 30. Its highest stat is Defense (200).
| English | Steelix |
| Japanese | ハガネール |
| Japanese (Kanji) | ハガネール |
| Roomaji | Haganeil |
| Korean | 강철톤 |
| French | Steelix |
| German | Stahlos |
| Spanish | Steelix |
| Italian | Steelix |
| Chinese (Traditional) | 大鋼蛇 |
| Chinese (Simplified) | 大钢蛇 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 49
Black White
Has a chance to lower the target’s Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 57
Xd
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 62
Black White
Has an increased chance for a critical hit.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 57
Xd
User receives 1/3 the damage inflicted in recoil.
Steelix can have the Rock Head, Sturdy abilities. Its hidden ability is Sheer Force.