Strange House (1F)
20%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 31
- Conditions
- Any

They drive away attackers by unleashing psychic power. They can use telepathy to talk with others.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
0.3 m
1.0 kg
Protects against damage from weather.
Protects against damage not directly caused by a move.
Heals for 1/3 max HP upon switching out.
5,100
Hatch Counter: 20
200
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\frac{6x^3}{5} - 15x^2 + 100x - 140Versions: Black 2, White 2
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 44
Sword Shield
Hits the target two turns later.
Learned at Lv. 37
X Y
Has a 10% chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Egg Moves
X Y
Has a 30% chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 46
X Y
Prevents target from restoring its HP for five turns.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Confuses the target.
Learned at Lv. 33
X Y
Sets the user’s and targets’s HP to the average of their current HP.