Road 38
40%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 16
- Conditions
- Sinnoh radio

Flash Pokémon
All of its fur dazzles if danger is sensed. It flees while the foe is momentarily blinded.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #403 |
| Conquest Gallery | #34 |
| Extended Sinnoh | #17 |
| Hisui | #15 |
| Isle Of Armor | #25 |
| Kitakami | #109 |
| Original Sinnoh | #17 |
| Paldea | #94 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Shinx's Electric typing gives it 1 weakness but strong offensive coverage against flying, water types
Shinx's 263 base stat total marks it as a balanced Pokémon with a flexible stat spread. Attack (65) carries most matchups, but a low Defense stat of 34 means careful positioning matters.
Defensively, the Electric combination gives Shinx 3 resistances and 1 weakness to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
With a catch rate of 235, Shinx is comparatively easy to catch in the wild. It levels on the Medium Slow experience curve. Defeating it grants Attack +1 EVs, which is worth remembering when EV-training your own team.
0.5 m
9.5 kg
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
Lowers opponents' Attack one stage upon entering battle.
Increases Attack to 1.5× with a major status ailment.
5,100
Hatch Counter: 20
235
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Shinx is a Electric type Pokémon.
Shinx takes 2× damage from Ground type moves.
Shinx evolves into Luxio at level 15. Full evolution line: Shinx → Luxio → Luxray.
Shinx has a base stat total of 263: HP 45, Attack 65, Defense 34, Sp. Atk 40, Sp. Def 34, Speed 45. Its highest stat is Attack (65).
| English | Shinx |
| Japanese | コリンク |
| Japanese (Kanji) | コリンク |
| Roomaji | Kolink |
| Korean | 꼬링크 |
| French | Lixy |
| German | Sheinux |
| Spanish | Shinx |
| Italian | Shinx |
| Chinese (Traditional) | 小貓怪 |
| Chinese (Simplified) | 小猫怪 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 47
Legends Arceus
Has a chance to paralyze the target.
Learned at Lv. 48
Sword Shield
User receives 1/4 the damage it inflicts in recoil.
Learned at Lv. 41
X Y
Has a chance to paralyze the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 36
Sword Shield
Has a chance to lower the target’s Defense by one stage.
Tutor Moves
Heartgold Soulsilver
Has a chance to make the target flinch.
Tutor Moves
Platinum
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 44
Sword Shield
Raises the target’s Attack by two stages and confuses the target.
Learned at Lv. 41
X Y
Has a chance to paralyze the target.
Learned at Lv. 33
Diamond Pearl
Has a chance to paralyze the target and a chance to make the target flinch.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Shinx can have the Rivalry, Intimidate abilities. Its hidden ability is Guts.