Bridge Field
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 50
- Conditions
- During snowy weather, Before entering the Hall of Fame

Owl Pokémon
Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #164 |
| Extended Sinnoh | #107 |
| Galar | #20 |
| Kalos Mountain | #118 |
| Kitakami | #46 |
| Original Johto | #16 |
| Original Sinnoh | #107 |
| Updated Akala | #114 |
| Updated Alola | #213 |
| Updated Johto | #16 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Noctowl's Normal / Flying typing gives it 3 weaknesses but strong offensive coverage against fighting, bug, grass types
Noctowl totals 452 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its HP (100) when planning sets, and cover for its weaker Attack (50).
Its Normal, Flying typing leaves Noctowl with 3 weaknesses against 2 resistances and 2 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 3 types for super-effective damage.
A catch rate of 90 puts Noctowl in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants HP +2 EVs, which is worth remembering when EV-training your own team.
1.6 m
40.8 kg
Prevents sleep.
Prevents accuracy from being lowered.
Doubles damage inflicted with not-very-effective moves.
3,825
Hatch Counter: 15
90
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Noctowl is a dual-type Normal, Flying Pokémon.
Noctowl takes 2× damage from Rock, Electric, Ice type moves. It is immune to Ground, Ghost type moves.
Noctowl is the final form of the Hoothoot → Noctowl evolution line.
Noctowl has a base stat total of 452: HP 100, Attack 50, Defense 50, Sp. Atk 86, Sp. Def 96, Speed 70. Its highest stat is HP (100).
| English | Noctowl |
| Japanese | ヨルノズク |
| Japanese (Kanji) | ヨルノズク |
| Roomaji | Yorunozuku |
| Korean | 야부엉 |
| French | Noarfang |
| German | Noctuh |
| Spanish | Noctowl |
| Italian | Noctowl |
| Chinese (Traditional) | 貓頭夜鷹 |
| Chinese (Simplified) | 猫头夜鹰 |












Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Scarlet Violet
Has an increased chance for a critical hit.
TM/TR Moves
Xd
Never misses.
TM/TR Moves
Scarlet Violet
Has double power if the user has no held item.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 51
Ultra Sun Ultra Moon
Hits any Pokémon that shares a type with the user.
Learned at Lv. 67
X Y
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
Learned at Lv. 47
Ultra Sun Ultra Moon
Has a chance to lower the target’s Special Attack by one stage.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 48
Sword Shield
Puts the target to sleep.
Egg Moves
Scarlet Violet
Confuses the target.
TM/TR Moves
Sword Shield
Raises the user’s Speed by two stages.
Tutor Moves
Ultra Sun Ultra Moon
Guarantees a critical hit with the user’s next move.
Noctowl can have the Insomnia, Keen Eye abilities. Its hidden ability is Tinted Lens.