Focus Punch
Tutor Moves
Ultra Sun Ultra Moon
If the user takes damage before attacking, the attack is canceled.

Meditate Pokémon
It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #308 |
| Champions | #308 |
| Extended Sinnoh | #87 |
| Hoenn | #77 |
| Kalos Central | #144 |
| Lumiose City | #84 |
| Original Sinnoh | #87 |
| Paldea | #162 |
| Updated Hoenn | #79 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Medicham's Fighting / Psychic typing gives it 3 weaknesses but strong offensive coverage against normal, rock, steel, ice, dark, fighting, poison types
Medicham's 510 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Attack (100) carries most matchups, but a low HP stat of 60 means careful positioning matters.
Its Fighting, Psychic typing leaves Medicham with 3 weaknesses against 2 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A catch rate of 90 puts Medicham in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Speed +2 EVs, which is worth remembering when EV-training your own team.
1.3 m
31.5 kg
Doubles Attack in battle.
5,100
Hatch Counter: 20
90
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Medicham is a dual-type Fighting, Psychic Pokémon.
Medicham takes 2× damage from Flying, Ghost, Fairy type moves.
Medicham is the final form of the Meditite → Medicham evolution line.
Medicham has a base stat total of 510: HP 60, Attack 100, Defense 85, Sp. Atk 80, Sp. Def 85, Speed 100. Its highest stat is Attack (100).
| English | Medicham |
| Japanese | チャーレム |
| Japanese (Kanji) | チャーレム |
| Roomaji | Charem |
| Korean | 요가램 |
| French | Charmina |
| German | Meditalis |
| Spanish | Medicham |
| Italian | Medicham |
| Chinese (Traditional) | 恰雷姆 |
| Chinese (Simplified) | 恰雷姆 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Tutor Moves
Ultra Sun Ultra Moon
If the user takes damage before attacking, the attack is canceled.
Learned at Lv. 32
X Y
If the user misses, it takes half the damage it would have inflicted in recoil.
TM/TR Moves
X Y
Destroys Reflect and Light Screen.
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
Never misses.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 42
X Y
Raises one of a friendly Pokémon’s stats at random by two stages.
Train
Champions
Raises the user’s Speed by two stages.
Learned at Lv. 53
Ultra Sun Ultra Moon
Inflicts twice the damage the user received from the last physical hit it took.
Medicham can have the Pure Power ability.