Hydro Pump
Learned at Lv. 49
X Y
Inflicts regular damage with no additional effect.

Kite Pokémon
As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #226 |
| Extended Sinnoh | #141 |
| Galar | #355 |
| Hisui | #165 |
| Isle Of Armor | #47 |
| Kalos Coastal | #140 |
| Original Johto | #197 |
| Original Sinnoh | #141 |
| Updated Akala | #50 |
| Updated Alola | #146 |
| Updated Johto | #202 |
| Updated Melemele | #146 |
| Updated Unova | #234 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Mantine's Water / Flying typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire, fighting, bug, grass types
Mantine's 485 base stat total marks it as a defensive Pokémon that shines at absorbing hits. Special Defense (140) carries most matchups, but a low Attack stat of 40 means careful positioning matters.
Its Water, Flying typing leaves Mantine with 2 weaknesses against 5 resistances and 1 full immunity. Watch out for Electric moves in particular — they land for 4× damage. On offense, its STAB moves threaten 6 types for super-effective damage.
A low catch rate of 25 makes Mantine a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Defense +2 EVs, which is worth remembering when EV-training your own team.
2.1 m
220.0 kg
Doubles Speed during rain.
Absorbs Water moves, healing for 1/4 max HP.
Prevents burns.
6,375
Hatch Counter: 25
25
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Mantine is a dual-type Water, Flying Pokémon.
Mantine takes 4× damage from Electric type moves and takes 2× damage from Rock type moves. It is immune to Ground type moves.
Mantine is the final form of the Mantyke → Mantine evolution line.
Mantine has a base stat total of 485: HP 85, Attack 40, Defense 70, Sp. Atk 80, Sp. Def 140, Speed 70. Its highest stat is Sp. Def (140).
| English | Mantine |
| Japanese | マンタイン |
| Japanese (Kanji) | マンタイン |
| Roomaji | Mantain |
| Korean | 만타인 |
| French | Démanta |
| German | Mantax |
| Spanish | Mantine |
| Italian | Mantine |
| Chinese (Traditional) | 巨翅飛魚 |
| Chinese (Simplified) | 巨翅飞鱼 |













High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 49
X Y
Inflicts regular damage with no additional effect.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 46
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 47
Legends Arceus
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Xd
Has a chance to freeze the target.
Learned at Lv. 44
Sword Shield
User receives 1/4 the damage it inflicts in recoil.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 43
Xd
Has a chance to confuse the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 50
Xd
Confuses the target.
Learned at Lv. 46
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Mantine can have the Swift Swim, Water Absorb abilities. Its hidden ability is Water Veil.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.