Pyrite Bldg 4F
100%- Method
- Snagging a Pokemon from a trainer in Pokemon Colosseum or Pokemon XD: Gale of Darkness.
- Level Range
- Lv. 33
- Conditions
- Any

Kite Pokémon
As it majestically swims, it doesn't care if REMORAID attach to it for scavenging its leftovers.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #226 |
| Extended Sinnoh | #141 |
| Galar | #355 |
| Hisui | #165 |
| Isle Of Armor | #47 |
| Kalos Coastal | #140 |
| Original Johto | #197 |
| Original Sinnoh | #141 |
| Updated Akala | #50 |
| Updated Alola | #146 |
| Updated Johto | #202 |
| Updated Melemele | #146 |
| Updated Unova | #234 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Mantine's Water / Flying typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire, fighting, bug, grass types
Mantine's 485 base stat total marks it as a defensive Pokémon that shines at absorbing hits. Special Defense (140) carries most matchups, but a low Attack stat of 40 means careful positioning matters.
Its Water, Flying typing leaves Mantine with 2 weaknesses against 5 resistances and 1 full immunity. Watch out for Electric moves in particular — they land for 4× damage. On offense, its STAB moves threaten 6 types for super-effective damage.
A low catch rate of 25 makes Mantine a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Special Defense +2 EVs, which is worth remembering when EV-training your own team.
2.1 m
220.0 kg
Doubles Speed during rain.
Absorbs Water moves, healing for 1/4 max HP.
Prevents burns.
6,375
Hatch Counter: 25
25
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Mantine is a dual-type Water, Flying Pokémon.
Mantine takes 4× damage from Electric type moves and takes 2× damage from Rock type moves. It is immune to Ground type moves.
Mantine is the final form of the Mantyke → Mantine evolution line.
Mantine has a base stat total of 485: HP 85, Attack 40, Defense 70, Sp. Atk 80, Sp. Def 140, Speed 70. Its highest stat is Sp. Def (140).












| English | Mantine |
| Japanese | マンタイン |
| Japanese (Kanji) | マンタイン |
| Roomaji | Mantain |
| Korean | 만타인 |
| French | Démanta |
| German | Mantax |
| Spanish | Mantine |
| Italian | Mantine |
| Chinese (Traditional) | 巨翅飛魚 |
| Chinese (Simplified) | 巨翅飞鱼 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 49
X Y
Inflicts regular damage with no additional effect.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 46
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 47
Legends Arceus
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Xd
Has a chance to freeze the target.
Learned at Lv. 44
Sword Shield
User receives 1/4 the damage it inflicts in recoil.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 43
Xd
Has a chance to confuse the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 50
Xd
Confuses the target.
Learned at Lv. 46
X Y
User bounces high into the air, dodging all attacks, and hits next turn.
Mantine can have the Swift Swim, Water Absorb abilities. Its hidden ability is Water Veil.