Road 3
100%- Method
- Walking in the overworld
- Level Range
- Lv. 3-8
- Conditions
- Any

Extremely quick to anger. It could be docile one moment then thrashing away the next instant.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
0.5 m
28.0 kg
Prevents sleep.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Raises Attack two stages upon having any stat lowered.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3Versions: Diamond, Pearl, Platinum, Heartgold
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 49
X Y
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 47
Ultra Sun Ultra Moon
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 51
Xd
Hits every turn for 2-3 turns, then confuses the user.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Egg Moves
X Y
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
Learned at Lv. 45
Yellow
Lowers the target’s Defense by two stages.