Cerulean Cave (1F)
100%- Method
- Walking in the overworld
- Level Range
- Lv. 51-56
- Conditions
- Any

Often seen swim ming elegantly by lake shores. It is often mistaken for the Japanese monster, Kappa.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.7 m
76.6 kg
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Negates all effects of weather, but does not prevent the weather itself.
Doubles Speed during rain.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 63
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage with no additional effect.
Learned at Lv. 42
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage and can hit Dive users.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Yellow
Has a 10% chance to freeze the target.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
Learned at Lv. 50
Black White
Has a 20% chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 39
Yellow
Has a 10% chance to confuse the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
TM/TR Moves
Yellow
Has a 10% chance to freeze the target.