Ultra Space Wilds Crag
15%- Method
- Static encounter, only one chance
- Level Range
- Lv. 60
- Conditions
- Any

Generator Pokémon
They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #695 |
| Champions | #695 |
| Galar | #319 |
| Kalos Coastal | #47 |
| Lumiose City | #203 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Heliolisk's Electric / Normal typing gives it 2 weaknesses but strong offensive coverage against flying, water types
Heliolisk totals 481 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Special Attack (109) when planning sets, and cover for its weaker Defense (52).
Defensively, the Electric, Normal combination gives Heliolisk 3 resistances, 1 immunity, and 2 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A catch rate of 75 puts Heliolisk in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Special Attack +1, Speed +1 EVs, which is worth remembering when EV-training your own team.
1.0 m
21.0 kg
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Heliolisk is a dual-type Electric, Normal Pokémon.
Heliolisk takes 2× damage from Fighting, Ground type moves. It is immune to Ghost type moves.
Heliolisk is the final form of the Helioptile → Heliolisk evolution line.
Heliolisk has a base stat total of 481: HP 62, Attack 55, Defense 52, Sp. Atk 109, Sp. Def 94, Speed 109. Its highest stat is Sp. Atk (109).




| English | Heliolisk |
| Japanese | エレザード |
| Japanese (Kanji) | エレザード |
| Roomaji | Elezard |
| Korean | 일레도리자드 |
| French | Iguolta |
| German | Elezard |
| Spanish | Heliolisk |
| Italian | Heliolisk |
| Chinese (Traditional) | 光電傘蜥 |
| Chinese (Simplified) | 光电伞蜥 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 1
Sword Shield
Has a chance to paralyze the target.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 1
X Y
Heals the user for half the total damage dealt to all targets.
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
Has a chance to make the target flinch.
TM/TR Moves
Sword Shield
Lowers the target’s Attack by one stage after inflicting damage.
TM/TR Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
Train
Champions
Paralyzes the target.
Learned at Lv. 1
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Raises the user’s Speed by two stages.
Heliolisk can have the Dry Skin, Sand Veil abilities. Its hidden ability is Solar Power.