Thunder
Learned at Lv. 44
Sword Shield
Has a chance to paralyze the target.

Generator Pokémon
They make their home in deserts. They can generate their energy from basking in the sun, so eating food is not a requirement.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #694 |
| Galar | #318 |
| Kalos Coastal | #46 |
| Lumiose City | #202 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Helioptile's Electric / Normal typing gives it 2 weaknesses but strong offensive coverage against flying, water types
Helioptile's 289 base stat total marks it as a balanced Pokémon with a flexible stat spread. Speed (70) carries most matchups, but a low Defense stat of 33 means careful positioning matters.
Its Electric, Normal typing leaves Helioptile with 2 weaknesses against 3 resistances and 1 full immunity. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 2 types for super-effective damage.
With a catch rate of 190, Helioptile is comparatively easy to catch in the wild. It levels on the Medium experience curve. Defeating it grants Speed +1 EVs, which is worth remembering when EV-training your own team.
0.5 m
6.0 kg
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Helioptile is a dual-type Electric, Normal Pokémon.
Helioptile takes 2× damage from Fighting, Ground type moves. It is immune to Ghost type moves.
Helioptile evolves into Heliolisk using a Sun Stone. Full evolution line: Helioptile → Heliolisk.
Helioptile has a base stat total of 289: HP 44, Attack 38, Defense 33, Sp. Atk 61, Sp. Def 43, Speed 70. Its highest stat is Speed (70).
| English | Helioptile |
| Japanese | エリキテル |
| Japanese (Kanji) | エリキテル |
| Roomaji | Erikiteru |
| Korean | 목도리키텔 |
| French | Galvaran |
| German | Eguana |
| Spanish | Helioptile |
| Italian | Helioptile |
| Chinese (Traditional) | 傘電蜥 |
| Chinese (Simplified) | 伞电蜥 |




High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 44
Sword Shield
Has a chance to paralyze the target.
Learned at Lv. 49
X Y
Has a chance to paralyze the target.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
Egg Moves
Sword Shield
Has a chance to make the target flinch.
Learned at Lv. 35
X Y
Has a chance to lower the target’s Speed by one stage.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 32
Sword Shield
Paralyzes the target.
Learned at Lv. 49
X Y
Has a chance to paralyze the target.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 44
Sword Shield
Has a chance to paralyze the target.
Helioptile can have the Dry Skin, Sand Veil abilities. Its hidden ability is Solar Power.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.