Hydro Pump
Learned at Lv. 68
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.

Ninja Pokémon
It creates throwing stars out of compressed water. When it spins them and throws them at high speed, these stars can split metal in two.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #658 |
| Blueberry | #217 |
| Champions | #658 |
| Kalos Central | #9 |
| Lumiose City | #211 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Greninja's Water / Dark typing gives it 5 weaknesses but strong offensive coverage against ground, rock, fire, ghost, psychic types
Greninja's 640 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Special Attack (153) carries most matchups, but a low Defense stat of 67 means careful positioning matters.
Defensively, the Water, Dark combination gives Greninja 6 resistances, 1 immunity, and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
A low catch rate of 45 makes Greninja a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Speed +3 EVs, which is worth remembering when EV-training your own team.
1.5 m
40.0 kg
Transforms this Pokémon into Ash-Greninja after fainting an opponent. Water Shuriken's power is 20 and always hits three times.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Greninja is a dual-type Water, Dark Pokémon.
Greninja takes 2× damage from Fighting, Bug, Grass, Electric, Fairy type moves. It is immune to Psychic type moves.
Greninja is the final form of the Froakie → Frogadier → Greninja evolution line.
Greninja has a base stat total of 640: HP 72, Attack 145, Defense 67, Sp. Atk 153, Sp. Def 71, Speed 132. Its highest stat is Sp. Atk (153).
| English | Greninja |
| Japanese | ゲッコウガ |
| Japanese (Kanji) | ゲッコウガ |
| Roomaji | Gekkouga |
| Korean | 개굴닌자 |
| French | Amphinobi |
| German | Quajutsu |
| Spanish | Greninja |
| Italian | Greninja |
| Chinese (Traditional) | 甲賀忍蛙 |
| Chinese (Simplified) | 甲贺忍蛙 |



Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 68
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 77
Ultra Sun Ultra Moon
Has an increased chance for a critical hit.
TM/TR Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Ultra Sun Ultra Moon
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 49
Ultra Sun Ultra Moon
Has a chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Ultra Sun Ultra Moon
Has a chance to freeze the target.
Tutor Moves
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 70
Ultra Sun Ultra Moon
Resets all Pokémon’s stats, accuracy, and evasion.
Greninja can have the Battle Bond ability.