Power Whip
Learned at Lv. 40
X Y
Inflicts regular damage with no additional effect.

It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
1.0 m
110.0 kg
Damages attacking Pokémon for 1/8 their max HP on contact.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
5,100
Hatch Counter: 20
90
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Min (0 IV / 0 EV / 0.9 nature) and Max (31 IV / 252 EV / 1.1 nature).
| Stat | Lv 50 Min | Lv 100 Min | Lv 50 Max | Lv 100 Max |
|---|---|---|---|---|
| HP | 134 | 258 | 181 | 352 |
| Attack | 89 | 173 | 160 | 315 |
| Defense | 122 | 240 | 201 | 397 |
| Sp. Atk | 53 | 101 | 116 | 227 |
| Sp. Def | 108 | 213 | 184 | 364 |
| Speed | 22 | 40 | 79 | 152 |
Min/Max use the standard Gen III+ stat formula. HP for Shedinja is capped at 1 in-game regardless.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #598 |
| Crown Tundra | #180 |
| Galar | #190 |
| Kalos Coastal | #70 |
| Original Unova | #104 |
| Updated Unova | #176 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Black, White, Black 2, White 2

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 40
X Y
Inflicts regular damage with no additional effect.
Learned at Lv. 61
X Y
Has a chance to lower the target’s Special Defense by one stage.
Learned at Lv. 46
X Y
Has a chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 67
X Y
User faints.
Learned at Lv. 38
X Y
User faints.
TM/TR Moves
Sword Shield
Support, disruption, and setup tools worth noticing.
Learned at Lv. 35
X Y
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
TM/TR Moves
Sword Shield
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
X Y
Never misses.
TM/TR Moves
Sword Shield
Inflicts regular damage with no additional effect.
| English | Ferrothorn |
| Japanese | ナットレイ |
| Japanese (Kanji) | ナットレイ |
| Roomaji | Nutrey |
| Korean | 너트령 |
| French | Noacier |
| German | Tentantel |
| Spanish | Ferrothorn |
| Italian | Ferrothorn |
| Chinese (Traditional) | 堅果啞鈴 |
| Chinese (Simplified) | 坚果哑铃 |




