Power Whip
Learned at Lv. 40
X Y
Inflicts regular damage with no additional effect.

It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.0 m
110.0 kg
Damages attacking Pokémon for 1/8 their max HP on contact.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
5,100
Hatch Counter: 20
90
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3Versions: Black, White, Black 2, White 2

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 40
X Y
Inflicts regular damage with no additional effect.
Learned at Lv. 61
X Y
Has a 10% chance to lower the target’s Special Defense by one stage.
Learned at Lv. 46
X Y
Has a 30% chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 67
X Y
User faints.
Learned at Lv. 38
X Y
User faints.
TM/TR Moves
Sword Shield
Support, disruption, and setup tools worth noticing.
Learned at Lv. 35
X Y
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
TM/TR Moves
Sword Shield
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
X Y
Never misses.
TM/TR Moves
Sword Shield
Inflicts regular damage with no additional effect.