Close Combat
Train
Champions
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #870 |
| Champions | #870 |
| Galar | #345 |
| Lumiose City | #212 |
| Paldea | #300 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
No EV yield data available.
x³No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Falinks's Fighting typing gives it 3 weaknesses but strong offensive coverage against normal, rock, steel, ice, dark types
Falinks's 570 base stat total marks it as a fast attacker that leans on outspeeding threats and hitting hard. Attack (135) carries most matchups, but a low HP stat of 65 means careful positioning matters.
Defensively, the Fighting combination gives Falinks 3 resistances and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 5 types with super-effective STAB coverage.
A low catch rate of 45 makes Falinks a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve.
1.6 m
99.0 kg
Raises Attack two stages upon having any stat lowered.
Genderless
6,375
Hatch Counter: 25
45
Higher values mean easier to catch
50
Initial friendship level
Medium Fast
Experience points needed to level up
Falinks is a Fighting type Pokémon.
Falinks takes 2× damage from Flying, Psychic, Fairy type moves.
Falinks does not evolve.
Falinks has a base stat total of 570: HP 65, Attack 135, Defense 135, Sp. Atk 70, Sp. Def 65, Speed 100. Its highest stat is Attack (135).
| English | Falinks |
| Japanese | タイレーツ |
| Japanese (Kanji) | タイレーツ |
| Roomaji | Tairetsu |
| Korean | 대여르 |
| French | Hexadron |
| German | Legios |
| Spanish | Falinks |
| Italian | Falinks |
| Chinese (Traditional) | 列陣兵 |
| Chinese (Simplified) | 列阵兵 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Train
Champions
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Train
Champions
Has a chance to lower the target’s Special Defense by one stage.
Train
Champions
Damage is calculated using the user's Defense stat as its Attack, including stat stage changes.
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
Can only be used as the first move after the user enters battle.
Train
Champions
Has a chance to paralyze the target.
Train
Champions
Power doubles if user is burned, paralyzed, or poisoned.
Support, disruption, and setup tools worth noticing.
Train
Champions
Has a chance to paralyze the target.
Train
Champions
Raises the user’s Speed by two stages.
Train
Champions
Raises the user’s Attack and Defense by one stage.
Train
Champions
Inflicts twice the damage the user received from the last physical hit it took.
Falinks can have the Defiant ability.