Chloroblast
Learned at Lv. 47
Legends Arceus

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Electrode's Electric / Grass typing gives it 4 weaknesses but strong offensive coverage against flying, water, ground, rock types
1.2 m
71.0 kg
Protects against sound-based moves.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Genderless
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #101 |
| Hisui | #193 |
| Hoenn | #85 |
| Kalos Mountain | #73 |
| Kanto | #101 |
| Letsgo Kanto | #101 |
| Original Johto | #121 |
| Paldea | #208 |
| Updated Hoenn | #88 |
| Updated Johto | #122 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 47
Legends Arceus
Learned at Lv. 37
Legends Arceus
Has a chance to paralyze the target.
Learned at Lv. 29
Scarlet Violet
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 41
Scarlet Violet
User faints.
Learned at Lv. 47
Legends Arceus
User faints.
TM/TR Moves
Scarlet Violet
User receives 1/3 the damage inflicted in recoil.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 34
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 37
Legends Arceus
Has a chance to paralyze the target.
TM/TR Moves
Scarlet Violet
Raises the user’s Speed by two stages.
Tutor Moves
Legends Arceus
Power doubles every turn this move is used in succession after the first, resetting after five turns.
| English | Electrode |
| Japanese | マルマイン |
| Japanese (Kanji) | マルマイン |
| Roomaji | Marumine |
| Korean | 붐볼 |
| French | Électrode |
| German | Lektrobal |
| Spanish | Electrode |
| Italian | Electrode |
| Chinese (Traditional) | 頑皮雷彈 |
| Chinese (Simplified) | 顽皮雷弹 |



