Thunderbolt
Learned at Lv. 36
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.

Ball Pokémon
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #101 |
| Hisui | #193 |
| Hoenn | #85 |
| Kalos Mountain | #73 |
| Kanto | #101 |
| Letsgo Kanto | #101 |
| Original Johto | #121 |
| Paldea | #208 |
| Updated Hoenn | #88 |
| Updated Johto | #122 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Electrode's Electric typing gives it 1 weakness but strong offensive coverage against flying, water types
Electrode totals 490 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Speed (150) when planning sets, and cover for its weaker Attack (50).
Defensively, the Electric combination gives Electrode 3 resistances and 1 weakness to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A catch rate of 60 puts Electrode in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Speed +2 EVs, which is worth remembering when EV-training your own team.
1.2 m
66.6 kg
Protects against sound-based moves.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Genderless
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Electrode is a Electric type Pokémon.
Electrode takes 2× damage from Ground type moves.
Electrode is the final form of the Voltorb → Electrode evolution line.
Electrode has a base stat total of 490: HP 60, Attack 50, Defense 70, Sp. Atk 80, Sp. Def 80, Speed 150. Its highest stat is Speed (150).
| English | Electrode |
| Japanese | マルマイン |
| Japanese (Kanji) | マルマイン |
| Roomaji | Marumine |
| Korean | 붐볼 |
| French | Électrode |
| German | Lektrobal |
| Spanish | Electrode |
| Italian | Electrode |
| Chinese (Traditional) | 頑皮雷彈 |
| Chinese (Simplified) | 顽皮雷弹 |




High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 36
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 41
Ultra Sun Ultra Moon
Has a chance to paralyze the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 60
Lets Go Pikachu Lets Go Eevee
User faints.
Learned at Lv. 35
X Y
User faints.
TM/TR Moves
Scarlet Violet
User receives 1/3 the damage inflicted in recoil.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 41
Ultra Sun Ultra Moon
Has a chance to paralyze the target.
Tutor Moves
Ultra Sun Ultra Moon
Has a chance to confuse the target.
Learned at Lv. 36
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 41
Xd
Reduces damage from special attacks by 50% for five turns.
Electrode can have the Soundproof, Static abilities. Its hidden ability is Aftermath.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.