Team Rocket HQ
600%- Method
- Static encounter
- Level Range
- Lv. 23
- Conditions
- Any

Ball Pokémon
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #101 |
| Hisui | #193 |
| Hoenn | #85 |
| Kalos Mountain | #73 |
| Kanto | #101 |
| Letsgo Kanto | #101 |
| Original Johto | #121 |
| Paldea | #208 |
| Updated Hoenn | #88 |
| Updated Johto | #122 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Electrode's Electric typing gives it 1 weakness but strong offensive coverage against flying, water types
Electrode totals 490 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Speed (150) when planning sets, and cover for its weaker Attack (50).
Defensively, the Electric combination gives Electrode 3 resistances and 1 weakness to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A catch rate of 60 puts Electrode in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Speed +2 EVs, which is worth remembering when EV-training your own team.
1.2 m
66.6 kg
Protects against sound-based moves.
Has a 30% chance of paralyzing attacking Pokémon on contact.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
Genderless
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Electrode is a Electric type Pokémon.
Electrode takes 2× damage from Ground type moves.
Electrode is the final form of the Voltorb → Electrode evolution line.
Electrode has a base stat total of 490: HP 60, Attack 50, Defense 70, Sp. Atk 80, Sp. Def 80, Speed 150. Its highest stat is Speed (150).
| English | Electrode |
| Japanese | マルマイン |
| Japanese (Kanji) | マルマイン |
| Roomaji | Marumine |
| Korean | 붐볼 |
| French | Électrode |
| German | Lektrobal |
| Spanish | Electrode |
| Italian | Electrode |
| Chinese (Traditional) | 頑皮雷彈 |
| Chinese (Simplified) | 顽皮雷弹 |






Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 36
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 41
Ultra Sun Ultra Moon
Has a chance to paralyze the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 60
Lets Go Pikachu Lets Go Eevee
User faints.
Learned at Lv. 35
X Y
User faints.
TM/TR Moves
Scarlet Violet
User receives 1/3 the damage inflicted in recoil.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 41
Ultra Sun Ultra Moon
Has a chance to paralyze the target.
Tutor Moves
Ultra Sun Ultra Moon
Has a chance to confuse the target.
Learned at Lv. 36
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Learned at Lv. 41
Xd
Reduces damage from special attacks by 50% for five turns.
Electrode can have the Soundproof, Static abilities. Its hidden ability is Aftermath.