Flare Blitz
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #609 |
| Champions | #609 |
| Conquest Gallery | #39 |
| Crown Tundra | #50 |
| Galar | #289 |
| Kalos Mountain | #67 |
| Kitakami | #148 |
| Lumiose City | #191 |
| Original Unova | #115 |
| Updated Unova | #192 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
No EV yield data available.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Chandelure's Ghost / Fire typing gives it 5 weaknesses but strong offensive coverage against ghost, psychic, bug, steel, grass, ice types
Chandelure's 620 base stat total marks it as a high-end Pokémon with strong numbers across the board. Special Attack (175) carries most matchups, but a low HP stat of 60 means careful positioning matters.
Defensively, the Ghost, Fire combination gives Chandelure 7 resistances, 2 immunities, and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 6 types with super-effective STAB coverage.
A low catch rate of 45 makes Chandelure a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve.
2.5 m
69.6 kg
Bypasses Light Screen, Reflect, and Safeguard.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Chandelure is a dual-type Ghost, Fire Pokémon.
Chandelure takes 2× damage from Ground, Rock, Ghost, Water, Dark type moves. It is immune to Normal, Fighting type moves.
Chandelure is the final form of the Litwick → Lampent → Chandelure evolution line.
Chandelure has a base stat total of 620: HP 60, Attack 75, Defense 110, Sp. Atk 175, Sp. Def 110, Speed 90. Its highest stat is Sp. Atk (175).
| English | Chandelure |
| Japanese | シャンデラ |
| Japanese (Kanji) | シャンデラ |
| Roomaji | Chandela |
| Korean | 샹델라 |
| French | Lugulabre |
| German | Skelabra |
| Spanish | Chandelure |
| Italian | Chandelure |
| Chinese (Traditional) | 水晶燈火靈 |
| Chinese (Simplified) | 水晶灯火灵 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Train
Champions
Has a chance to burn the target.
Train
Champions
Has a chance to burn the target.
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
Has a chance to lower the target’s Special Defense by one stage.
Train
Champions
Has a chance to make the target flinch.
Train
Champions
Power doubles if user is burned, paralyzed, or poisoned.
Support, disruption, and setup tools worth noticing.
Train
Champions
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Train
Champions
Has a chance to burn the target.
Train
Champions
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Train
Champions
Confuses the target.
Chandelure can have the Infiltrator ability.