Liquidation
Learned at Lv. 57
Ultra Sun Ultra Moon
Has a 20% chance to lower the target’s Defense by one stage.

It delivers headbutts with the water bubble on its head. Small Pokémon get sucked into the bubble, where they drown.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
3.1 m
217.5 kg
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
Absorbs water moves, healing for 1/4 max HP.
3,825
Hatch Counter: 15
100
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3Versions: Ultra Sun, Ultra Moon

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 57
Ultra Sun Ultra Moon
Has a 20% chance to lower the target’s Defense by one stage.
Learned at Lv. 33
Ultra Sun Ultra Moon
Drains half the damage inflicted to heal the user.
Learned at Lv. 45
Ultra Sun Ultra Moon
Lowers the target’s Attack by one stage after inflicting damage.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Ultra Sun Ultra Moon
Has a 10% chance to freeze the target.
Learned at Lv. 38
Ultra Sun Ultra Moon
Has a 20% chance to lower the target’s Defense by one stage.
Tutor Moves
Ultra Sun Ultra Moon
Drains half the damage inflicted to heal the user.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Ultra Sun Ultra Moon
Has a 10% chance to freeze the target.
Learned at Lv. 21
Ultra Sun Ultra Moon
Has a 30% chance to make the target flinch.
Learned at Lv. 50
Ultra Sun Ultra Moon
Inflicts twice the damage the user received from the last special hit it took.