Plasma Fists
Learned at Lv. 88
Sword Shield
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.

Thunderclap Pokémon
It electrifies its claws and tears its opponents apart with them. Even if they dodge its attack, they’ll be electrocuted by the flying sparks.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #807 |
| Hyperspace | #132 |
| Updated Alola | #403 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Zeraora's Electric typing gives it 1 weakness but strong offensive coverage against flying, water types
With a base stat total of 600, Zeraora plays as a fast attacker that leans on outspeeding threats and hitting hard. Its standout stat is Speed at 143, while Defense (75) is the clear soft spot — build sets that protect that weakness.
Defensively, the Electric combination gives Zeraora 3 resistances and 1 weakness to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 2 types with super-effective STAB coverage.
A low catch rate of 3 makes Zeraora a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Speed +3 EVs, which is worth remembering when EV-training your own team.
1.5 m
44.5 kg
Absorbs Electric moves, healing for 1/4 max HP.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Zeraora is a Electric type Pokémon.
Zeraora takes 2× damage from Ground type moves.
Zeraora does not evolve.
Zeraora has a base stat total of 600: HP 88, Attack 112, Defense 75, Sp. Atk 102, Sp. Def 80, Speed 143. Its highest stat is Speed (143).
Zeraora can have the Volt Absorb ability.





| English | Zeraora |
| Japanese | ゼラオラ |
| Japanese (Kanji) | ゼラオラ |
| Roomaji | Zeraora |
| Korean | 제라오라 |
| French | Zeraora |
| German | Zeraora |
| Spanish | Zeraora |
| Italian | Zeraora |
| Chinese (Traditional) | 捷拉奧拉 |
| Chinese (Simplified) | 捷拉奥拉 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 88
Sword Shield
After inflicting damage, causes all Normal-type moves to become Electric-type for the remainder of the turn.
Learned at Lv. 72
Sword Shield
User receives 1/4 the damage it inflicts in recoil.
Learned at Lv. 64
Sword Shield
Has a chance to paralyze the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 96
Sword Shield
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
TM/TR Moves
Sword Shield
Has an increased chance for a critical hit and a chance to burn the target.
TM/TR Moves
Sword Shield
Never misses.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 64
Sword Shield
Has a chance to paralyze the target.
Learned at Lv. 48
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Sword Shield
Has an increased chance for a critical hit and a chance to burn the target.
Learned at Lv. 80
Sword Shield
Raises the user’s Speed by two stages.