Aether Paradise 2f
100%- Method
- Receive as a gift
- Level Range
- Lv. 40
- Conditions
- Any

The heavy control mask it wears suppresses its intrinsic capabilities. This Pokémon has some hidden special power.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Type: Null's normal typing gives it 1 weakness but strong offensive coverage against no types
1.9 m
120.5 kg
Protects against critical hits.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\frac{5x^3}{4}No wild held item data available.

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Tutor Moves
Ultra Sun Ultra Moon
Can only be used after all of the user’s other moves have been used.
Learned at Lv. 80
Ultra Sun Ultra Moon
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 50
Sword Shield
User receives 1/4 the damage it inflicts in recoil.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Learned at Lv. 50
Ultra Sun Ultra Moon
Has a 30% chance to make the target flinch.
Learned at Lv. 60
Ultra Sun Ultra Moon
Has a 30% chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 85
Ultra Sun Ultra Moon
Prevents target from restoring its HP for five turns.
Learned at Lv. 75
Ultra Sun Ultra Moon
Has a 20% chance to burn, freeze, or paralyze the target.
TM/TR Moves
Ultra Sun Ultra Moon
Lowers the target’s Special Attack by one stage.
TM/TR Moves
Ultra Sun Ultra Moon
Power doubles if user is burned, paralyzed, or poisoned.