Giant's Mirror (Main Area)
60%- Method
- Flying Pokemon in the sky
- Level Range
- Lv. 28-30
- Conditions
- Before entering the Hall of Fame

Wild Pigeon Pokémon
It can return to its Trainer’s location regardless of the distance separating them.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #520 |
| Galar | #27 |
| Original Unova | #26 |
| Updated Unova | #15 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Tranquill's Normal / Flying typing gives it 3 weaknesses but strong offensive coverage against fighting, bug, grass types
Tranquill's 358 base stat total marks it as a balanced Pokémon with a flexible stat spread. Attack (77) carries most matchups, but a low Special Defense stat of 42 means careful positioning matters.
Its Normal, Flying typing leaves Tranquill with 3 weaknesses against 2 resistances and 2 full immunities. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 3 types for super-effective damage.
A catch rate of 120 puts Tranquill in the moderate range — a few Great Balls usually get the job done. It levels on the Medium Slow experience curve. Defeating it grants Attack +2 EVs, which is worth remembering when EV-training your own team.
0.6 m
15.0 kg
Protects against Defense drops.
Raises moves' critical hit rates one stage.
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
3,825
Hatch Counter: 15
120
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Tranquill is a dual-type Normal, Flying Pokémon.
Tranquill takes 2× damage from Rock, Electric, Ice type moves. It is immune to Ground, Ghost type moves.
Tranquill evolves into Unfezant at level 32. Full evolution line: Pidove → Tranquill → Unfezant.
Tranquill has a base stat total of 358: HP 62, Attack 77, Defense 62, Sp. Atk 50, Sp. Def 42, Speed 65. Its highest stat is Attack (77).
| English | Tranquill |
| Japanese | ハトーボー |
| Japanese (Kanji) | ハトーボー |
| Roomaji | Hatoboh |
| Korean | 유토브 |
| French | Colombeau |
| German | Navitaub |
| Spanish | Tranquill |
| Italian | Tranquill |
| Chinese (Traditional) | 咕咕鴿 |
| Chinese (Simplified) | 咕咕鸽 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 59
X Y
User charges for one turn before attacking. Has a chance to make the target flinch.
Learned at Lv. 36
X Y
Requires a turn to charge before attacking.
Learned at Lv. 38
Sword Shield
Has a chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 45
X Y
Raises the target’s Attack by two stages and confuses the target.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Raises the user’s Speed by two stages.
Learned at Lv. 50
X Y
Power doubles if user is burned, paralyzed, or poisoned.
Tranquill can have the Big Pecks, Super Luck abilities. Its hidden ability is Rivalry.