Dive
Train
Champions
User dives underwater, dodging all attacks, and hits next turn.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #121 |
| Champions | #121 |
| Hoenn | #144 |
| Isle Of Armor | #99 |
| Kalos Coastal | #35 |
| Kanto | #121 |
| Letsgo Kanto | #121 |
| Lumiose City | #37 |
| Original Akala | #112 |
| Original Alola | #185 |
| Original Johto | #168 |
| Updated Akala | #125 |
| Updated Alola | #224 |
| Updated Hoenn | #149 |
| Updated Johto | #170 |
| Updated Unova | #239 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
No EV yield data available.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Starmie's Water / Psychic typing gives it 5 weaknesses but strong offensive coverage against ground, rock, fire, fighting, poison types
Starmie totals 620 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Special Attack (130) when planning sets, and cover for its weaker HP (60).
Its Water, Psychic typing leaves Starmie with 5 weaknesses against 6 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
A catch rate of 60 puts Starmie in the moderate range — a few Great Balls usually get the job done. It levels on the Slow experience curve.
2.3 m
80.0 kg
Doubles Attack in battle.
Genderless
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Starmie is a dual-type Water, Psychic Pokémon.
Starmie takes 2× damage from Bug, Ghost, Grass, Electric, Dark type moves.
Starmie is the final form of the Staryu → Starmie evolution line.
Starmie has a base stat total of 620: HP 60, Attack 100, Defense 105, Sp. Atk 130, Sp. Def 105, Speed 120. Its highest stat is Sp. Atk (130).
| English | Starmie |
| Japanese | スターミー |
| Japanese (Kanji) | スターミー |
| Roomaji | Starmie |
| Korean | 아쿠스타 |
| French | Staross |
| German | Starmie |
| Spanish | Starmie |
| Italian | Starmie |
| Chinese (Traditional) | 寶石海星 |
| Chinese (Simplified) | 宝石海星 |
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Train
Champions
User dives underwater, dodging all attacks, and hits next turn.
Train
Champions
Inflicts regular damage with no additional effect.
Train
Champions
Off-type attacks that expand what this Pokémon can threaten.
Train
Champions
User receives 1/3 the damage inflicted in recoil.
Train
Champions
Has a chance to freeze the target.
Train
Champions
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
Train
Champions
Confuses the target.
Train
Champions
Has a chance to freeze the target.
Train
Champions
Raises the user’s Speed by two stages.
Train
Champions
Inflicts regular damage with no additional effect.
Starmie can have the Huge Power ability.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.