Double-Edge
Learned at Lv. 46
X Y
User receives 1/3 the damage inflicted in recoil.

Spot Panda Pokémon
All the SPINDA that exist in the world are said to have utterly unique spot patterns. The shaky, tottering steps of this POKéMON give it the appearance of dancing.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #327 |
| Hoenn | #114 |
| Kalos Mountain | #131 |
| Original Alola | #105 |
| Original Melemele | #105 |
| Updated Alola | #128 |
| Updated Hoenn | #119 |
| Updated Melemele | #128 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(4x³) / (5)Versions: Ruby, Sapphire, Emerald, Firered
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Spinda's normal typing gives it 1 weakness but strong offensive coverage against no types
With a base stat total of 360, Spinda plays as a balanced Pokémon with a flexible stat spread. Its standout stat is HP at 60, while HP (60) is the clear soft spot — build sets that protect that weakness.
Defensively, the Normal combination gives Spinda 0 resistances, 1 immunity, and 1 weakness to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 0 types with super-effective STAB coverage.
With a catch rate of 255, Spinda is comparatively easy to catch in the wild. It levels on the Fast experience curve. Defeating it grants Special Attack +1 EVs, which is worth remembering when EV-training your own team.
1.1 m
5.0 kg
Prevents confusion.
Doubles evasion when confused.
Inverts stat changes.
3,825
Hatch Counter: 15
255
Higher values mean easier to catch
70
Initial friendship level
Fast
Experience points needed to level up
Spinda is a Normal type Pokémon.
Spinda takes 2× damage from Fighting type moves. It is immune to Ghost type moves.
Spinda does not evolve.
Spinda has a base stat total of 360: HP 60, Attack 60, Defense 60, Sp. Atk 60, Sp. Def 60, Speed 60. Its highest stat is HP (60).
Spinda can have the Own Tempo, Tangled Feet abilities. Its hidden ability is Contrary.
| English | Spinda |
| Japanese | パッチール |
| Japanese (Kanji) | パッチール |
| Roomaji | Patcheel |
| Korean | 얼루기 |
| French | Spinda |
| German | Pandir |
| Spanish | Spinda |
| Italian | Spinda |
| Chinese (Traditional) | 晃晃斑 |
| Chinese (Simplified) | 晃晃斑 |






High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 46
X Y
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 56
Xd
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 37
Ultra Sun Ultra Moon
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Xd
Destroys Reflect and Light Screen.
Learned at Lv. 32
X Y
Only works if the target is about to use a damaging move.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 37
X Y
Confuses the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Egg Moves
X Y
Allows the trainer to switch out the user and pass effects along to its replacement.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.