Dusty Bowl
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 51
- Conditions
- During overcast weather, Before entering the Hall of Fame

Avianoid Pokémon
They never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #561 |
| Galar | #297 |
| Kalos Coastal | #90 |
| Original Unova | #67 |
| Updated Unova | #120 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Sigilyph's Psychic / Flying typing gives it 5 weaknesses but strong offensive coverage against fighting, poison, bug, grass types
With a base stat total of 490, Sigilyph plays as a fast attacker that leans on outspeeding threats and hitting hard. Its standout stat is Special Attack at 103, while Attack (58) is the clear soft spot — build sets that protect that weakness.
Defensively, the Psychic, Flying combination gives Sigilyph 3 resistances, 1 immunity, and 5 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 4 types with super-effective STAB coverage.
A low catch rate of 45 makes Sigilyph a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve. Defeating it grants Special Attack +2 EVs, which is worth remembering when EV-training your own team.
1.4 m
14.0 kg
Lowers incoming non-damaging moves' base accuracy to exactly 50%.
Protects against damage not directly caused by a move.
Doubles damage inflicted with not-very-effective moves.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Sigilyph is a dual-type Psychic, Flying Pokémon.
Sigilyph takes 2× damage from Rock, Ghost, Electric, Ice, Dark type moves. It is immune to Ground type moves.
Sigilyph does not evolve.
Sigilyph has a base stat total of 490: HP 72, Attack 58, Defense 80, Sp. Atk 103, Sp. Def 80, Speed 97. Its highest stat is Sp. Atk (103).
| English | Sigilyph |
| Japanese | シンボラー |
| Japanese (Kanji) | シンボラー |
| Roomaji | Symboler |
| Korean | 심보러 |
| French | Cryptéro |
| German | Symvolara |
| Spanish | Sigilyph |
| Italian | Sigilyph |
| Chinese (Traditional) | 象徵鳥 |
| Chinese (Simplified) | 象征鸟 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 55
Sword Shield
User charges for one turn before attacking. Has a chance to make the target flinch.
Learned at Lv. 44
X Y
Has a chance to lower the target’s Special Defense by one stage.
TM/TR Moves
X Y
Never misses.
Off-type attacks that expand what this Pokémon can threaten.
Egg Moves
X Y
Has a chance to raise all of the user’s stats by one stage.
TM/TR Moves
X Y
Has a chance to raise the user’s Special Attack by one stage.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 50
Sword Shield
Reduces damage from special attacks by 50% for five turns.
Learned at Lv. 50
Sword Shield
Reduces damage from physical attacks by half.
Learned at Lv. 48
X Y
Raises the user’s Defense and Special Defense by one stage.
Sigilyph can have the Wonder Skin, Magic Guard abilities. Its hidden ability is Tinted Lens.