Iron Head
Learned at Lv. 50
X Y
Has a 30% chance to make the target flinch.

It has a steel-hard body. It intimidates foes by upraising its eye-patterned pincers.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
2.0 m
125.0 kg
Strengthens moves of 60 base power or less to 1.5× their power.
6,375
Hatch Counter: 25
25
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.


Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 50
X Y
Has a 30% chance to make the target flinch.
Learned at Lv. 41
X Y
Inflicts regular damage with no additional effect.
Tutor Moves
Ultra Sun Ultra Moon
If target has a berry, inflicts double damage and uses the berry.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 33
X Y
Requires a turn to charge before attacking.
TM/TR Moves
X Y
Destroys Reflect and Light Screen.
Learned at Lv. 45
X Y
Has an increased chance for a critical hit.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 57
X Y
Raises the user’s Attack by two stages.
TM/TR Moves
X Y
Never misses.
TM/TR Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.