Haina Desert
70%- Method
- Bubbling Spots
- Level Range
- Lv. 28-31
- Conditions
- Any

They live buried in the sands of the desert. The sun-warmed sands prevent their body temperature from dropping.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
0.7 m
15.2 kg
Lowers opponents' Attack one stage upon entering battle.
Raises Attack one stage upon KOing a Pokémon.
Raises Attack to the maximum of six stages upon receiving a critical hit.
5,100
Hatch Counter: 20
180
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\frac{6x^3}{5} - 15x^2 + 100x - 140Versions: Sun, Moon, Ultra Sun, Ultra Moon
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 43
X Y
Inflicts regular damage and can hit Dig users.
Learned at Lv. 37
X Y
Calculates damage with the target’s attacking stat.
Learned at Lv. 28
X Y
Has a 20% chance to lower the target’s Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 46
X Y
Hits every turn for 2-3 turns, then confuses the user.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
TM/TR Moves
Scarlet Violet
Has a 30% chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a 30% chance to paralyze the target.
TM/TR Moves
X Y
Has a 100% chance to lower the target’s Speed by one stage.
Egg Moves
X Y
Inflicts twice the damage the user received from the last physical hit it took.