Lush Jungle East Cave
30%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 41-44
- Conditions
- Any

Toxic Lizard Pokémon
It burns its bodily fluids to create a poisonous gas. When its enemies become disoriented from inhaling the gas, it attacks them.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #757 |
| Galar | #244 |
| Isle Of Armor | #159 |
| Kitakami | #168 |
| Original Akala | #88 |
| Original Alola | #161 |
| Paldea | #120 |
| Updated Akala | #96 |
| Updated Alola | #195 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³Versions: Sun, Moon, Ultra Sun, Ultra Moon

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Salandit's Poison / Fire typing gives it 4 weaknesses but strong offensive coverage against grass, fairy, bug, steel, ice types
Salandit's 320 base stat total marks it as a balanced Pokémon with a flexible stat spread. Speed (77) carries most matchups, but a low Defense stat of 40 means careful positioning matters.
Defensively, the Poison, Fire combination gives Salandit 8 resistances and 4 weaknesses to plan around. Watch out for Ground moves in particular — they land for 4× damage. Offensively it pressures 5 types with super-effective STAB coverage.
A catch rate of 120 puts Salandit in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Speed +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
4.8 kg
This Pokémon can inflict poison on Poison and Steel Pokémon.
Prevents infatuation and protects against Captivate.
5,100
Hatch Counter: 20
120
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Salandit is a dual-type Poison, Fire Pokémon.
Salandit takes 4× damage from Ground type moves and takes 2× damage from Rock, Water, Psychic type moves.
Salandit evolves into Salazzle at level 33. Full evolution line: Salandit → Salazzle.
Salandit has a base stat total of 320: HP 48, Attack 44, Defense 40, Sp. Atk 71, Sp. Def 40, Speed 77. Its highest stat is Speed (77).
| English | Salandit |
| Japanese | ヤトウモリ |
| Japanese (Kanji) | ヤトウモリ |
| Roomaji | Yatoumori |
| Korean | 야도뇽 |
| French | Tritox |
| German | Molunk |
| Spanish | Salandit |
| Italian | Salandit |
| Chinese (Traditional) | 夜盜火蜥 |
| Chinese (Simplified) | 夜盗火蜥 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Egg Moves
Ultra Sun Ultra Moon
Can only be used after the user has eaten a berry.
Learned at Lv. 50
Sword Shield
Has a chance to burn the target.
TM/TR Moves
Scarlet Violet
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 48
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
Egg Moves
Ultra Sun Ultra Moon
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 50
Sword Shield
Has a chance to burn the target.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 55
Sword Shield
Badly poisons the target, inflicting more damage every turn.
TM/TR Moves
Scarlet Violet
Inflicts regular damage with no additional effect.
Salandit can have the Corrosion ability. Its hidden ability is Oblivious.