Brooklet Hill Main
100%- Method
- Island Scan
- Level Range
- Lv. 17
- Conditions
- Any

Mud Fish Pokémon
The surface of MARSHTOMP’s body is enveloped by a thin, sticky film that enables it to live on land. This POKéMON plays in mud on beaches when the ocean tide is low.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #259 |
| Blueberry | #189 |
| Hoenn | #8 |
| Hyperspace | #46 |
| Updated Hoenn | #8 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Marshtomp's Water / Ground typing gives it 1 weakness but strong offensive coverage against ground, rock, fire, poison, steel, electric types
Marshtomp's 405 base stat total marks it as a balanced Pokémon with a flexible stat spread. Attack (85) carries most matchups, but a low Speed stat of 50 means careful positioning matters.
Defensively, the Water, Ground combination gives Marshtomp 4 resistances, 1 immunity, and 1 weakness to plan around. Watch out for Grass moves in particular — they land for 4× damage. Offensively it pressures 6 types with super-effective STAB coverage.
A low catch rate of 45 makes Marshtomp a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Attack +2 EVs, which is worth remembering when EV-training your own team.
0.7 m
28.0 kg
Strengthens Water moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents Self-Destruct, Explosion, and Aftermath from working while the Pokémon is in battle.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Marshtomp is a dual-type Water, Ground Pokémon.
Marshtomp takes 4× damage from Grass type moves. It is immune to Electric type moves.
Marshtomp evolves into Swampert at level 36. Full evolution line: Mudkip → Marshtomp → Swampert.
Marshtomp has a base stat total of 405: HP 70, Attack 85, Defense 70, Sp. Atk 60, Sp. Def 70, Speed 50. Its highest stat is Attack (85).
| English | Marshtomp |
| Japanese | ヌマクロー |
| Japanese (Kanji) | ヌマクロー |
| Roomaji | Numacraw |
| Korean | 늪짱이 |
| French | Flobio |
| German | Moorabbel |
| Spanish | Marshtomp |
| Italian | Marshtomp |
| Chinese (Traditional) | 沼躍魚 |
| Chinese (Simplified) | 沼跃鱼 |






Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 55
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 48
Ultra Sun Ultra Moon
Inflicts regular damage and can hit Dig users.
Tutor Moves
Ultra Sun Ultra Moon
Inflicts regular damage with no additional effect.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Xd
Has a chance to freeze the target.
Learned at Lv. 42
Ultra Sun Ultra Moon
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Xd
Has a chance to freeze the target.
Learned at Lv. 45
Sword Shield
Lowers the target’s Defense by two stages.
Marshtomp can have the Torrent ability. Its hidden ability is Damp.