Challenge Beach
100%- Method
- Special overworld spawn in a fixed location.
- Level Range
- Lv. 29
- Conditions
- During overcast weather, Before entering the Hall of Fame

Overturning Pokémon
It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #687 |
| Blueberry | #81 |
| Champions | #687 |
| Galar | #291 |
| Isle Of Armor | #109 |
| Kalos Coastal | #11 |
| Lumiose City | #160 |
| Updated Alola | #27 |
| Updated Melemele | #27 |
| Updated Poni | #11 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Malamar's Dark / Psychic typing gives it 2 weaknesses but strong offensive coverage against ghost, psychic, fighting, poison types
With a base stat total of 482, Malamar plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Attack at 92, while Special Attack (68) is the clear soft spot — build sets that protect that weakness.
Defensively, the Dark, Psychic combination gives Malamar 0 resistances, 1 immunity, and 2 weaknesses to plan around. Watch out for Bug moves in particular — they land for 4× damage. Offensively it pressures 4 types with super-effective STAB coverage.
A catch rate of 80 puts Malamar in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Attack +2 EVs, which is worth remembering when EV-training your own team.
1.5 m
47.0 kg
Inverts stat changes.
Prevents being forced out of battle by other Pokémon's moves.
Bypasses Light Screen, Reflect, and Safeguard.
5,100
Hatch Counter: 20
80
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Malamar is a dual-type Dark, Psychic Pokémon.
Malamar takes 4× damage from Bug type moves and takes 2× damage from Fairy type moves. It is immune to Psychic type moves.
Malamar is the final form of the Inkay → Malamar evolution line.
Malamar has a base stat total of 482: HP 86, Attack 92, Defense 88, Sp. Atk 68, Sp. Def 75, Speed 73. Its highest stat is Attack (92).
| English | Malamar |
| Japanese | カラマネロ |
| Japanese (Kanji) | カラマネロ |
| Roomaji | Calamanero |
| Korean | 칼라마네로 |
| French | Sepiatroce |
| German | Calamanero |
| Spanish | Malamar |
| Italian | Malamar |
| Chinese (Traditional) | 烏賊王 |
| Chinese (Simplified) | 乌贼王 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 37
Sword Shield
Calculates damage with the target’s attacking stat.
Learned at Lv. 46
X Y
Has an increased chance for a critical hit.
Learned at Lv. 39
X Y
Has an increased chance for a critical hit.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 48
X Y
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Learned at Lv. 43
X Y
Has an increased chance for a critical hit.
Learned at Lv. 35
X Y
If target has a berry, inflicts double damage and uses the berry.
Support, disruption, and setup tools worth noticing.
Tutor Moves
Ultra Sun Ultra Moon
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Sword Shield
Allows the trainer to switch out the user and pass effects along to its replacement.
Egg Moves
Scarlet Violet
Raises one of a friendly Pokémon’s stats at random by two stages.
Malamar can have the Contrary, Suction Cups abilities. Its hidden ability is Infiltrator.