High Jump Kick
Learned at Lv. 66
Ultra Sun Ultra Moon
If the user misses, it takes half the damage it would have inflicted in recoil.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #428 |
| Champions | #428 |
| Extended Sinnoh | #68 |
| Hisui | #65 |
| Isle Of Armor | #5 |
| Lumiose City | #110 |
| Original Sinnoh | #68 |
| Updated Alola | #25 |
| Updated Melemele | #25 |
| Updated Poni | #9 |
| Updated Unova | #81 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Lopunny's Normal / Fighting typing gives it 4 weaknesses but strong offensive coverage against normal, rock, steel, ice, dark types
Lopunny totals 580 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Attack (136) when planning sets, and cover for its weaker Special Attack (54).
Its Normal, Fighting typing leaves Lopunny with 4 weaknesses against 3 resistances and 1 full immunity. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
A catch rate of 60 puts Lopunny in the moderate range — a few Great Balls usually get the job done. It levels on the Medium experience curve. Defeating it grants Speed +2 EVs, which is worth remembering when EV-training your own team.
1.3 m
28.3 kg
Lets the Pokémon's Normal and Fighting moves hit Ghost Pokémon.
5,100
Hatch Counter: 20
60
Higher values mean easier to catch
140
Initial friendship level
Medium Fast
Experience points needed to level up
Lopunny is a dual-type Normal, Fighting Pokémon.
Lopunny takes 2× damage from Fighting, Flying, Psychic, Fairy type moves. It is immune to Ghost type moves.
Lopunny is the final form of the Buneary → Lopunny evolution line.
Lopunny has a base stat total of 580: HP 65, Attack 136, Defense 94, Sp. Atk 54, Sp. Def 96, Speed 135. Its highest stat is Attack (136).
| English | Lopunny |
| Japanese | ミミロップ |
| Japanese (Kanji) | ミミロップ |
| Roomaji | Mimilop |
| Korean | 이어롭 |
| French | Lockpin |
| German | Schlapor |
| Spanish | Lopunny |
| Italian | Lopunny |
| Chinese (Traditional) | 長耳兔 |
| Chinese (Simplified) | 长耳兔 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 66
Ultra Sun Ultra Moon
If the user misses, it takes half the damage it would have inflicted in recoil.
Tutor Moves
Ultra Sun Ultra Moon
Drains half the damage inflicted to heal the user.
Learned at Lv. 36
Ultra Sun Ultra Moon
Has a chance to confuse the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Ultra Sun Ultra Moon
Has a chance to freeze the target.
Learned at Lv. 56
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
Train
Champions
Power is doubled if the target has already received damage this turn.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 36
Ultra Sun Ultra Moon
Has a chance to confuse the target.
Learned at Lv. 56
Ultra Sun Ultra Moon
User bounces high into the air, dodging all attacks, and hits next turn.
TM/TR Moves
Ultra Sun Ultra Moon
Has a chance to freeze the target.
Lopunny can have the Scrappy ability.