Alola Route 11
30%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 26-29
- Conditions
- Any

Drowsing Pokémon
It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #775 |
| Original Alola | #222 |
| Original Ulaula | #94 |
| Paldea | #315 |
| Updated Alola | #286 |
| Updated Ulaula | #107 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Komala's normal typing gives it 1 weakness but strong offensive coverage against no types
Komala's 480 base stat total marks it as a slow bruiser that trades speed for raw hitting power. Attack (115) carries most matchups, but a low HP stat of 65 means careful positioning matters.
Defensively, the Normal combination gives Komala 0 resistances, 1 immunity, and 1 weakness to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 0 types with super-effective STAB coverage.
A low catch rate of 45 makes Komala a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Attack +2 EVs, which is worth remembering when EV-training your own team.
0.4 m
19.9 kg
This Pokémon always acts as though it were Asleep.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Komala is a Normal type Pokémon.
Komala takes 2× damage from Fighting type moves. It is immune to Ghost type moves.
Komala does not evolve.
Komala has a base stat total of 480: HP 65, Attack 115, Defense 65, Sp. Atk 75, Sp. Def 95, Speed 65. Its highest stat is Attack (115).





| English | Komala |
| Japanese | ネッコアラ |
| Japanese (Kanji) | ネッコアラ |
| Roomaji | Nekkoara |
| Korean | 자말라 |
| French | Dodoala |
| German | Koalelu |
| Spanish | Komala |
| Italian | Komala |
| Chinese (Traditional) | 樹枕尾熊 |
| Chinese (Simplified) | 树枕尾熊 |
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Tutor Moves
Ultra Sun Ultra Moon
Can only be used after all of the user’s other moves have been used.
Learned at Lv. 46
Ultra Sun Ultra Moon
Hits every turn for 2-3 turns, then confuses the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 41
Ultra Sun Ultra Moon
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Ultra Sun Ultra Moon
Destroys Reflect and Light Screen.
Learned at Lv. 31
Ultra Sun Ultra Moon
Only works if the target is about to use a damaging move.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Egg Moves
Ultra Sun Ultra Moon
Puts the target to sleep.
Learned at Lv. 16
Ultra Sun Ultra Moon
Target sleeps at the end of the next turn.
Komala can have the Comatose ability.