Blast Burn
TM/TR Moves
Scarlet Violet
User foregoes its next turn to recharge.

Flame Pokémon
It uses a special kind of martial arts involving all its limbs. Its fire never goes out.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #392 |
| Blueberry | #196 |
| Champions | #392 |
| Conquest Gallery | #117 |
| Extended Sinnoh | #6 |
| Hisui | #63 |
| Original Sinnoh | #6 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Infernape's Fire / Fighting typing gives it 4 weaknesses but strong offensive coverage against bug, steel, grass, ice, normal, rock, dark types
Infernape totals 534 across its base stats, profiling as a fast attacker that leans on outspeeding threats and hitting hard. Lean on its Speed (108) when planning sets, and cover for its weaker Defense (71).
Its Fire, Fighting typing leaves Infernape with 4 weaknesses against 6 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A low catch rate of 45 makes Infernape a genuinely tough catch; bring strong balls and status moves. It levels on the Medium Slow experience curve. Defeating it grants Attack +1, Special Attack +1, Speed +1 EVs, which is worth remembering when EV-training your own team.
1.2 m
55.0 kg
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Strengthens punch-based moves to 1.2× their power.
5,100
Hatch Counter: 20
45
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Infernape is a dual-type Fire, Fighting Pokémon.
Infernape takes 2× damage from Flying, Ground, Water, Psychic type moves.
Infernape is the final form of the Chimchar → Monferno → Infernape evolution line.
Infernape has a base stat total of 534: HP 76, Attack 104, Defense 71, Sp. Atk 104, Sp. Def 71, Speed 108. Its highest stat is Speed (108).
| English | Infernape |
| Japanese | ゴウカザル |
| Japanese (Kanji) | ゴウカザル |
| Roomaji | Goukazaru |
| Korean | 초염몽 |
| French | Simiabraz |
| German | Panferno |
| Spanish | Infernape |
| Italian | Infernape |
| Chinese (Traditional) | 烈焰猴 |
| Chinese (Simplified) | 烈焰猴 |












High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Scarlet Violet
User foregoes its next turn to recharge.
Learned at Lv. 57
Legends Arceus
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Learned at Lv. 68
X Y
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 43
Legends Arceus
User receives 1/3 the damage inflicted in recoil.
Tutor Moves
Ultra Sun Ultra Moon
Takes the target’s item.
TM/TR Moves
X Y
Never misses.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 68
X Y
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Learned at Lv. 45
Platinum
Prevents the target from fleeing and inflicts damage for 2-5 turns.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Raises the user’s Speed by two stages.
Infernape can have the Blaze ability. Its hidden ability is Iron Fist.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.