Double-Edge
Learned at Lv. 28
Lets Go Pikachu Lets Go Eevee
User receives 1/3 the damage inflicted in recoil.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #133 |
| Conquest Gallery | #1 |
| Crown Tundra | #74 |
| Extended Sinnoh | #163 |
| Galar | #196 |
| Hisui | #25 |
| Kalos Coastal | #77 |
| Kanto | #133 |
| Letsgo Kanto | #133 |
| Lumiose City | #100 |
| Original Akala | #50 |
| Original Alola | #123 |
| Original Johto | #180 |
| Paldea | #179 |
| Updated Akala | #54 |
| Updated Alola | #153 |
| Updated Johto | #184 |
| Updated Unova | #91 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x³No wild held item data available.








Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Eevee's normal typing gives it 1 weakness but strong offensive coverage against no types
Eevee's 435 base stat total marks it as a balanced Pokémon with a flexible stat spread. Special Defense (85) carries most matchups, but a low HP stat of 65 means careful positioning matters.
Defensively, the Normal combination gives Eevee 0 resistances, 1 immunity, and 1 weakness to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 0 types with super-effective STAB coverage.
A low catch rate of 45 makes Eevee a genuinely tough catch; bring strong balls and status moves. It levels on the Medium experience curve. Defeating it grants Special Defense +1 EVs, which is worth remembering when EV-training your own team.
0.3 m
6.5 kg
Ensures success fleeing from wild battles.
Increases the same-type attack bonus from 1.5× to 2×.
Notifies all trainers upon entering battle if an opponent has a super-effective move, Self-Destruct, Explosion, or a one-hit KO move.
8,925
Hatch Counter: 35
45
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Eevee is a Normal type Pokémon.
Eevee takes 2× damage from Fighting type moves. It is immune to Ghost type moves.
Eevee evolves into Vaporeon using a Water Stone. Full evolution line: Eevee → Vaporeon.
Eevee has a base stat total of 435: HP 65, Attack 75, Defense 70, Sp. Atk 65, Sp. Def 85, Speed 75. Its highest stat is Sp. Def (85).
| English | Eevee |
| Japanese | イーブイ |
| Japanese (Kanji) | イーブイ |
| Roomaji | Eievui |
| Korean | 이브이 |
| French | Évoli |
| German | Evoli |
| Spanish | Eevee |
| Italian | Eevee |
| Chinese (Traditional) | 伊布 |
| Chinese (Simplified) | 伊布 |

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 28
Lets Go Pikachu Lets Go Eevee
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 24
Lets Go Pikachu Lets Go Eevee
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Lets Go Pikachu Lets Go Eevee
Power doubles if user is burned, paralyzed, or poisoned.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Lets Go Pikachu Lets Go Eevee
Has a chance to lower the target’s Defense by one stage.
TM/TR Moves
Lets Go Pikachu Lets Go Eevee
User digs underground, dodging all attacks, and hits next turn.
Tutor Moves
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 10
Lets Go Pikachu Lets Go Eevee
Hits twice in one turn.
Learned at Lv. 6
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage with no additional effect.
Learned at Lv. 3
Lets Go Pikachu Lets Go Eevee
Lowers the target’s Defense by one stage.
Learned at Lv. 17
Lets Go Pikachu Lets Go Eevee
Has a chance to make the target flinch.
Eevee can have the Run Away, Adaptability abilities. Its hidden ability is Anticipation.