Double-Edge
Learned at Lv. 28
Lets Go Pikachu Lets Go Eevee
User receives 1/3 the damage inflicted in recoil.

Its genetic code is irregular. It may mutate if it is exposed to radiation from element STONEs.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Eevee's normal typing gives it 1 weakness but strong offensive coverage against no types
0.3 m
6.5 kg
Ensures success fleeing from wild battles.
Increases the same-type attack bonus from 1.5× to 2×.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
8,925
Hatch Counter: 35
45
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.








Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 28
Lets Go Pikachu Lets Go Eevee
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 24
Lets Go Pikachu Lets Go Eevee
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Lets Go Pikachu Lets Go Eevee
Power doubles if user is burned, paralyzed, or poisoned.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Lets Go Pikachu Lets Go Eevee
Has a 30% chance to lower the target’s Defense by one stage.
TM/TR Moves
Lets Go Pikachu Lets Go Eevee
User digs underground, dodging all attacks, and hits next turn.
Tutor Moves
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 10
Lets Go Pikachu Lets Go Eevee
Hits twice in one turn.
Learned at Lv. 6
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage with no additional effect.
Learned at Lv. 3
Lets Go Pikachu Lets Go Eevee
Lowers the target’s Defense by one stage.
Learned at Lv. 17
Lets Go Pikachu Lets Go Eevee
Has a 30% chance to make the target flinch.