Road 11
100%- Method
- Walking in the overworld
- Level Range
- Lv. 13-18
- Conditions
- Any

Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.0 m
32.4 kg
Prevents sleep.
Reveals the opponents' strongest move upon entering battle.
Prevents flinching.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 61
X Y
Hits the target two turns later.
Learned at Lv. 49
X Y
Has a 10% chance to lower the target’s Special Defense by one stage.
Learned at Lv. 57
X Y
Inflicts damage based on the target’s Defense, not Special Defense.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
TM/TR Moves
Xd
Destroys Reflect and Light Screen.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 45
X Y
Raises the target’s Attack by two stages and confuses the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Yellow
Has a 30% chance to paralyze the target.
Learned at Lv. 53
X Y
Raises the user’s Special Attack by two stages.