Hydro Pump
Learned at Lv. 45
X Y
Inflicts regular damage with no additional effect.

Angler Pokémon
It shoots positive and negative elec tricity between the tips of its two antennae and zaps its enemies.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #170 |
| Blueberry | #78 |
| Galar | #220 |
| Hoenn | #181 |
| Isle Of Armor | #188 |
| Kalos Coastal | #147 |
| Original Akala | #128 |
| Original Alola | #201 |
| Original Johto | #174 |
| Updated Akala | #158 |
| Updated Alola | #257 |
| Updated Hoenn | #190 |
| Updated Johto | #176 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)Versions: Ruby, Sapphire, Emerald, Firered
Versions: Diamond, Pearl, Platinum, Heartgold

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Chinchou's Water / Electric typing gives it 2 weaknesses but strong offensive coverage against ground, rock, fire, flying, water types
Chinchou totals 330 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its HP (75) when planning sets, and cover for its weaker Attack (38).
Its Water, Electric typing leaves Chinchou with 2 weaknesses against 5 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
With a catch rate of 190, Chinchou is comparatively easy to catch in the wild. It levels on the Slow experience curve. Defeating it grants HP +1 EVs, which is worth remembering when EV-training your own team.
0.5 m
12.0 kg
Absorbs Electric moves, healing for 1/4 max HP.
Doubles the wild encounter rate.
Absorbs Water moves, healing for 1/4 max HP.
5,100
Hatch Counter: 20
190
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Chinchou is a dual-type Water, Electric Pokémon.
Chinchou takes 2× damage from Ground, Grass type moves.
Chinchou evolves into Lanturn at level 27. Full evolution line: Chinchou → Lanturn.
Chinchou has a base stat total of 330: HP 75, Attack 38, Defense 38, Sp. Atk 56, Sp. Def 56, Speed 67. Its highest stat is HP (75).
| English | Chinchou |
| Japanese | チョンチー |
| Japanese (Kanji) | チョンチー |
| Roomaji | Chonchie |
| Korean | 초라기 |
| French | Loupio |
| German | Lampi |
| Spanish | Chinchou |
| Italian | Chinchou |
| Chinese (Traditional) | 燈籠魚 |
| Chinese (Simplified) | 灯笼鱼 |












High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 45
X Y
Inflicts regular damage with no additional effect.
Learned at Lv. 39
X Y
Has a chance to paralyze the target.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Xd
Has a chance to freeze the target.
Learned at Lv. 40
Sword Shield
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 39
X Y
Has a chance to paralyze the target.
TM/TR Moves
Xd
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Xd
Has a chance to freeze the target.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
Chinchou can have the Volt Absorb, Illuminate abilities. Its hidden ability is Water Absorb.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.