Steel Beam
TM/TR Moves
Scarlet Violet
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Iron Ball Pokémon
It converses with others by using magnetic pulses. In a swarm, they move in perfect unison.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #374 |
| Blueberry | #137 |
| Conquest Gallery | #82 |
| Crown Tundra | #129 |
| Hoenn | #190 |
| Lumiose City | #225 |
| Original Alola | #214 |
| Original Ulaula | #86 |
| Updated Alola | #278 |
| Updated Hoenn | #199 |
| Updated Ulaula | #99 |
| Updated Unova | #262 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)Versions: Ruby, Sapphire, Emerald, Firered
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Beldum's Steel / Psychic typing gives it 4 weaknesses but strong offensive coverage against rock, ice, fairy, fighting, poison types
Beldum totals 300 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Defense (80) when planning sets, and cover for its weaker Speed (30).
Its Steel, Psychic typing leaves Beldum with 4 weaknesses against 9 resistances and 1 full immunity. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
A low catch rate of 3 makes Beldum a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Defense +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
95.2 kg
Prevents stats from being lowered by other Pokémon.
Halves the Pokémon's weight.
Genderless
10,200
Hatch Counter: 40
3
Higher values mean easier to catch
35
Initial friendship level
Slow
Experience points needed to level up
Beldum is a dual-type Steel, Psychic Pokémon.
Beldum takes 2× damage from Ground, Ghost, Fire, Dark type moves. It is immune to Poison type moves.
Beldum evolves into Metang at level 20. Full evolution line: Beldum → Metang → Metagross.
Beldum has a base stat total of 300: HP 40, Attack 55, Defense 80, Sp. Atk 35, Sp. Def 60, Speed 30. Its highest stat is Defense (80).
| English | Beldum |
| Japanese | ダンバル |
| Japanese (Kanji) | ダンバル |
| Roomaji | Dumbber |
| Korean | 메탕 |
| French | Terhal |
| German | Tanhel |
| Spanish | Beldum |
| Italian | Beldum |
| Chinese (Traditional) | 鐵啞鈴 |
| Chinese (Simplified) | 铁哑铃 |






High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Scarlet Violet
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 1
Xd
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Scarlet Violet
Tutor Moves
Heartgold Soulsilver
Has a chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 1
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 1
Xd
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Sword Shield
Raises the user’s Defense by two stages.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.
Beldum can have the Clear Body ability. Its hidden ability is Light Metal.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.