Mossdeep City (Steven's house)
100%- Method
- Receive as a gift
- Level Range
- Lv. 5
- Conditions
- Any

Iron Ball Pokémon
Instead of blood, a powerful magnetic force courses throughout BELDUM’s body. This POKéMON communicates with others by sending controlled pulses of magnetism.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #374 |
| Blueberry | #137 |
| Conquest Gallery | #82 |
| Crown Tundra | #129 |
| Hoenn | #190 |
| Lumiose City | #225 |
| Original Alola | #214 |
| Original Ulaula | #86 |
| Updated Alola | #278 |
| Updated Hoenn | #199 |
| Updated Ulaula | #99 |
| Updated Unova | #262 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)Versions: Ruby, Sapphire, Emerald, Firered
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Beldum's Steel / Psychic typing gives it 4 weaknesses but strong offensive coverage against rock, ice, fairy, fighting, poison types
Beldum totals 300 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Defense (80) when planning sets, and cover for its weaker Speed (30).
Its Steel, Psychic typing leaves Beldum with 4 weaknesses against 9 resistances and 1 full immunity. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 5 types for super-effective damage.
A low catch rate of 3 makes Beldum a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Defense +1 EVs, which is worth remembering when EV-training your own team.
0.6 m
95.2 kg
Prevents stats from being lowered by other Pokémon.
Halves the Pokémon's weight.
Genderless
10,200
Hatch Counter: 40
3
Higher values mean easier to catch
35
Initial friendship level
Slow
Experience points needed to level up
Beldum is a dual-type Steel, Psychic Pokémon.
Beldum takes 2× damage from Ground, Ghost, Fire, Dark type moves. It is immune to Poison type moves.
Beldum evolves into Metang at level 20. Full evolution line: Beldum → Metang → Metagross.
Beldum has a base stat total of 300: HP 40, Attack 55, Defense 80, Sp. Atk 35, Sp. Def 60, Speed 30. Its highest stat is Defense (80).
| English | Beldum |
| Japanese | ダンバル |
| Japanese (Kanji) | ダンバル |
| Roomaji | Dumbber |
| Korean | 메탕 |
| French | Terhal |
| German | Tanhel |
| Spanish | Beldum |
| Italian | Beldum |
| Chinese (Traditional) | 鐵啞鈴 |
| Chinese (Simplified) | 铁哑铃 |






Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
Beldum can have the Clear Body ability. Its hidden ability is Light Metal.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
TM/TR Moves
Scarlet Violet
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 1
Xd
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Scarlet Violet
Tutor Moves
Heartgold Soulsilver
Has a chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 1
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 1
Xd
User receives 1/4 the damage it inflicts in recoil.
TM/TR Moves
Sword Shield
Raises the user’s Defense by two stages.
TM/TR Moves
Sword Shield
Has a chance to make the target flinch.