Blizzard
Learned at Lv. 46
X Y
Has a 10% chance to freeze the target.

Its ice-covered body is as hard as steel. Its cumbersome frame crushes anything that stands in its way.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
2.0 m
505.0 kg
Prevents confusion.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
5,100
Hatch Counter: 20
55
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3No wild held item data available.

Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 46
X Y
Has a 10% chance to freeze the target.
Learned at Lv. 51
Scarlet Violet
Has a 30% chance to make the target flinch.
Learned at Lv. 42
X Y
Inflicts double damage if the user takes damage before attacking this turn.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 60
X Y
Raises the user’s Defense by one stage. User charges for one turn before attacking.
Learned at Lv. 56
X Y
User receives 1/3 the damage inflicted in recoil.
Learned at Lv. 36
Sword Shield
User receives 1/4 the damage it inflicts in recoil.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Learned at Lv. 46
X Y
Has a 10% chance to freeze the target.
Learned at Lv. 35
X Y
Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
TM/TR Moves
X Y
Has a 100% chance to lower the target’s Speed by one stage.