Burn Up
Train
Champions
Removes the user’s Fire type after inflicting damage.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #59 |
| Champions | #59 |
| Galar | #71 |
| Hisui | #151 |
| Kanto | #59 |
| Kitakami | #79 |
| Letsgo Kanto | #59 |
| Original Alola | #53 |
| Original Johto | #128 |
| Original Melemele | #53 |
| Paldea | #214 |
| Updated Alola | #65 |
| Updated Johto | #130 |
| Updated Melemele | #65 |
| Updated Unova | #52 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.

Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Arcanine's Fire / Rock typing gives it 4 weaknesses but strong offensive coverage against bug, steel, grass, ice, flying, fire types
With a base stat total of 555, Arcanine plays as a balanced Pokémon with a flexible stat spread. Its standout stat is Attack at 115, while Defense (80) is the clear soft spot — build sets that protect that weakness.
Its Fire, Rock typing leaves Arcanine with 4 weaknesses against 7 resistances. Watch out for Ground, Water moves in particular — they land for 4× damage. On offense, its STAB moves threaten 6 types for super-effective damage.
A catch rate of 75 puts Arcanine in the moderate range — a few Great Balls usually get the job done. It levels on the Slow experience curve. Defeating it grants Attack +2 EVs, which is worth remembering when EV-training your own team.
2.0 m
168.0 kg
Lowers opponents' Attack one stage upon entering battle.
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Protects against recoil damage.
5,100
Hatch Counter: 20
75
Higher values mean easier to catch
70
Initial friendship level
Slow
Experience points needed to level up
Arcanine is a dual-type Fire, Rock Pokémon.
Arcanine takes 4× damage from Ground, Water type moves and takes 2× damage from Fighting, Rock type moves.
Arcanine is the final form of the Growlithe → Arcanine evolution line.
Arcanine has a base stat total of 555: HP 95, Attack 115, Defense 80, Sp. Atk 95, Sp. Def 80, Speed 90. Its highest stat is Attack (115).
| English | Arcanine |
| Japanese | ウインディ |
| Japanese (Kanji) | ウインディ |
| Roomaji | Windie |
| Korean | 윈디 |
| French | Arcanin |
| German | Arkani |
| Spanish | Arcanine |
| Italian | Arcanine |
| Chinese (Traditional) | 風速狗 |
| Chinese (Simplified) | 风速狗 |




Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Train
Champions
Removes the user’s Fire type after inflicting damage.
Learned at Lv. 47
Legends Arceus
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Learned at Lv. 64
Scarlet Violet
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Learned at Lv. 37
Legends Arceus
User receives 1/3 the damage inflicted in recoil.
Tutor Moves
Legends Arceus
Has a chance to lower the target’s Defense by one stage.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 47
Legends Arceus
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Learned at Lv. 15
Legends Arceus
Has a chance to burn the target and a chance to make the target flinch.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 9
Legends Arceus
Has a chance to make the target flinch.
Arcanine can have the Intimidate, Flash Fire abilities. Its hidden ability is Rock Head.