Bell Tower (1F)
100%- Method
- Static encounter, only one chance
- Level Range
- Lv. 40
- Conditions
- Any

It races around the world to purify fouled water. It dashes away with the north wind.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
2.0 m
187.0 kg
Increases the PP cost of moves targetting the Pokémon by one.
Prevents flinching.
Genderless
20,400
Hatch Counter: 80
3
Higher values mean easier to catch
35
Initial friendship level
Slow
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
\frac{5x^3}{4}No wild held item data available.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 72
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 54
Sword Shield
Inflicts regular damage and can hit Dive users.
TM/TR Moves
Sword Shield
Has double power against Pokémon that have less than half their max HP remaining.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 85
X Y
Has a 10% chance to freeze the target.
TM/TR Moves
Sword Shield
Has a 30% chance to paralyze the target.
Learned at Lv. 64
X Y
Has a 10% chance to make the target flinch.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Sword Shield
Has a 30% chance to paralyze the target.
Learned at Lv. 85
X Y
Has a 10% chance to freeze the target.
TM/TR Moves
Sword Shield
Raises the user’s Speed by two stages.
Tutor Moves
Ultra Sun Ultra Moon
Guarantees a critical hit with the user’s next move.