Steel Beam
Tutor Moves
Sword Shield
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.

Hex Nut Pokémon
Revered long ago for its capacity to create iron from nothing, for some reason it has come back to life after 3,000 years.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #809 |
| Hyperspace | #124 |
| Letsgo Kanto | #153 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Melmetal's Steel typing gives it 3 weaknesses but strong offensive coverage against rock, ice, fairy types
Melmetal totals 600 across its base stats, profiling as a slow bruiser that trades speed for raw hitting power. Lean on its Attack (143) when planning sets, and cover for its weaker Speed (34).
Defensively, the Steel combination gives Melmetal 10 resistances, 1 immunity, and 3 weaknesses to plan around. Notably, it carries no 4× weaknesses, which makes it harder to punish. Offensively it pressures 3 types with super-effective STAB coverage.
A low catch rate of 3 makes Melmetal a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Attack +3 EVs, which is worth remembering when EV-training your own team.
2.5 m
800.0 kg
Strengthens punch-based moves to 1.2× their power.
Genderless
30,600
Hatch Counter: 120
3
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Melmetal is a Steel type Pokémon.
Melmetal takes 2× damage from Fighting, Ground, Fire type moves. It is immune to Poison type moves.
Melmetal does not evolve.
Melmetal has a base stat total of 600: HP 135, Attack 143, Defense 143, Sp. Atk 80, Sp. Def 65, Speed 34. Its highest stat is Attack (143).
| English | Melmetal |
| Japanese | メルメタル |
| Japanese (Kanji) | メルメタル |
| Roomaji | Melmetal |
| Korean | 멜메탈 |
| French | Melmetal |
| German | Melmetal |
| Spanish | Melmetal |
| Italian | Melmetal |
| Chinese (Traditional) | 美錄梅塔 |
| Chinese (Simplified) | 美录梅塔 |





Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Tutor Moves
Sword Shield
Inflicts damage, and the user takes damage equal to half of its max HP, rounded up.
Tutor Moves
Sword Shield
Inflicts regular damage with no additional effect.
Learned at Lv. 45
Lets Go Pikachu Lets Go Eevee
Has a chance to lower the target’s Special Defense by one stage.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 96
Sword Shield
User foregoes its next turn to recharge.
Learned at Lv. 81
Lets Go Pikachu Lets Go Eevee
Lowers the user’s Attack and Defense by one stage after inflicting damage.
Learned at Lv. 72
Sword Shield
Has a chance to confuse the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 64
Sword Shield
Has a chance to paralyze the target.
TM/TR Moves
Sword Shield
Has a chance to paralyze the target.
Learned at Lv. 72
Sword Shield
Has a chance to confuse the target.
Learned at Lv. 54
Lets Go Pikachu Lets Go Eevee
Inflicts regular damage with no additional effect.
Melmetal can have the Iron Fist ability.