Desert Resort
10%- Method
- Walking in tall grass or a cave
- Level Range
- Lv. 20
- Conditions
- Any

It uses an up-tempo song and dance to drive away the bird Pokémon that prey on its flower seeds.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
1.0 m
28.0 kg
Absorbs water moves, healing for 1/4 max HP.
Doubles Speed during strong sunlight.
Redirects single-target water moves to this Pokémon where possible. Absorbs Water moves, raising Special Attack one stage.
5,100
Hatch Counter: 20
255
Higher values mean easier to catch
70
Initial friendship level
Medium Fast
Experience points needed to level up
Core species facts, alternate varieties, and Pokédex placements at a glance.
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
x^3Versions: Black, White, Black 2, White 2
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 56
Sword Shield
Hits every turn for 2-3 turns, then confuses the user.
Learned at Lv. 50
X Y
Requires a turn to charge before attacking.
Egg Moves
X Y
User receives 1/3 the damage inflicted in recoil.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
TM/TR Moves
Sword Shield
Power is doubled if the target has already received damage this turn.
TM/TR Moves
X Y
Never misses.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
X Y
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
Egg Moves
X Y
Puts the target to sleep.
TM/TR Moves
Sword Shield
User bounces high into the air, dodging all attacks, and hits next turn.
Learned at Lv. 52
Sword Shield
Raises one of a friendly Pokémon’s stats at random by two stages.