Focus Punch
Learned at Lv. 91
Scarlet Violet
If the user takes damage before attacking, the attack is canceled.

Paradox Pokémon
It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #992 |
| Paldea | #384 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(5x³) / (4)No wild held item data available.
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Iron Hands's Fighting / Electric typing gives it 3 weaknesses but strong offensive coverage against normal, rock, steel, ice, dark, flying, water types
Iron Hands totals 570 across its base stats, profiling as a slow bruiser that trades speed for raw hitting power. Lean on its HP (154) when planning sets, and cover for its weaker Special Attack (50).
Its Fighting, Electric typing leaves Iron Hands with 3 weaknesses against 5 resistances. Notably, it carries no 4× weaknesses, which makes it harder to punish. On offense, its STAB moves threaten 7 types for super-effective damage.
A low catch rate of 50 makes Iron Hands a genuinely tough catch; bring strong balls and status moves. It levels on the Slow experience curve. Defeating it grants Attack +3 EVs, which is worth remembering when EV-training your own team.
1.8 m
380.7 kg
Raises highest stat on Electric Terrain, or if holding Booster Energy.
Genderless
12,750
Hatch Counter: 50
50
Higher values mean easier to catch
0
Initial friendship level
Slow
Experience points needed to level up
Iron Hands is a dual-type Fighting, Electric Pokémon.
Iron Hands takes 2× damage from Ground, Psychic, Fairy type moves.
Iron Hands does not evolve.
Iron Hands has a base stat total of 570: HP 154, Attack 140, Defense 108, Sp. Atk 50, Sp. Def 68, Speed 50. Its highest stat is HP (154).
| English | Iron Hands |
| Japanese | テツノカイナ |
| Japanese (Kanji) | テツノカイナ |
| Roomaji | Tetsunokaina |
| Korean | 무쇠손 |
| French | Paume-de-Fer |
| German | Eisenhand |
| Spanish | Ferropalmas |
| Italian | Manoferrea |
| Chinese (Traditional) | 鐵臂膀 |
| Chinese (Simplified) | 铁臂膀 |


It is very similar to a cyborg covered exclusively by a paranormal magazine. The cyborg was said to be the modified form of a certain athlete.
This Pokémon shares many similarities with Iron Hands, an object mentioned in a certain expedition journal.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.
High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 91
Scarlet Violet
If the user takes damage before attacking, the attack is canceled.
Learned at Lv. 63
Scarlet Violet
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Learned at Lv. 56
Scarlet Violet
User receives 1/4 the damage it inflicts in recoil.
Off-type attacks that expand what this Pokémon can threaten.
TM/TR Moves
Scarlet Violet
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 28
Scarlet Violet
Inflicts regular damage with no additional effect.
Support, disruption, and setup tools worth noticing.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 21
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 35
Scarlet Violet
Has a chance to paralyze the target.
Learned at Lv. 91
Scarlet Violet
If the user takes damage before attacking, the attack is canceled.
Iron Hands can have the Quark Drive ability.