Stone Edge
Learned at Lv. 42
Ultra Sun Ultra Moon
Has an increased chance for a critical hit.

Core species facts, alternate varieties, and Pokédex placements at a glance.
| National | #74 |
| Blueberry | #96 |
| Extended Sinnoh | #31 |
| Hisui | #46 |
| Hoenn | #57 |
| Kalos Mountain | #9 |
| Kanto | #74 |
| Kitakami | #80 |
| Letsgo Kanto | #74 |
| Original Alola | #229 |
| Original Johto | #34 |
| Original Sinnoh | #31 |
| Original Ulaula | #101 |
| Updated Alola | #298 |
| Updated Hoenn | #58 |
| Updated Johto | #34 |
| Updated Ulaula | #119 |
Battle-ready training facts pulled from EV yield, growth curve, and wild held item data.
(6x³) / (5) - 15x² + 100x - 140Versions: Sun, Moon, Ultra Sun, Ultra Moon
Understanding damage taken from different types is crucial for battles. Plan your team accordingly!
Tip: Build your team with Pokémon that cover each other's weaknesses!
Damage multipliers from all 18 attacking types
Geodude's Rock / Electric typing gives it 4 weaknesses but strong offensive coverage against flying, bug, fire, ice, water types
Geodude totals 300 across its base stats, profiling as a balanced Pokémon with a flexible stat spread. Lean on its Defense (100) when planning sets, and cover for its weaker Speed (20).
Defensively, the Rock, Electric combination gives Geodude 5 resistances and 4 weaknesses to plan around. Watch out for Ground moves in particular — they land for 4× damage. Offensively it pressures 5 types with super-effective STAB coverage.
With a catch rate of 255, Geodude is comparatively easy to catch in the wild. It levels on the Medium Slow experience curve. Defeating it grants Defense +1 EVs, which is worth remembering when EV-training your own team.
0.4 m
20.3 kg
Prevents Steel opponents from fleeing or switching out.
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
3,825
Hatch Counter: 15
255
Higher values mean easier to catch
70
Initial friendship level
Medium Slow
Experience points needed to level up
Geodude is a dual-type Rock, Electric Pokémon.
Geodude takes 4× damage from Ground type moves and takes 2× damage from Fighting, Water, Grass type moves.
Geodude evolves into Graveler at level 25. Full evolution line: Geodude → Graveler → Golem.
Geodude has a base stat total of 300: HP 40, Attack 80, Defense 100, Sp. Atk 30, Sp. Def 30, Speed 20. Its highest stat is Defense (100).
| English | Geodude |
| Japanese | イシツブテ |
| Japanese (Kanji) | イシツブテ |
| Roomaji | Isitsubute |
| Korean | 꼬마돌 |
| French | Racaillou |
| German | Kleinstein |
| Spanish | Geodude |
| Italian | Geodude |
| Chinese (Traditional) | 小拳石 |
| Chinese (Simplified) | 小拳石 |





High-signal moves surfaced from learnsets and move metadata, grouped by battle purpose.
Reliable same-type attacks that match this Pokémon's typing.
Learned at Lv. 42
Ultra Sun Ultra Moon
Has an increased chance for a critical hit.
Learned at Lv. 34
Ultra Sun Ultra Moon
Has a chance to paralyze the target.
Learned at Lv. 27
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
Off-type attacks that expand what this Pokémon can threaten.
Learned at Lv. 36
Ultra Sun Ultra Moon
User faints.
Learned at Lv. 40
Ultra Sun Ultra Moon
User receives 1/3 the damage inflicted in recoil.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Support, disruption, and setup tools worth noticing.
Learned at Lv. 34
Ultra Sun Ultra Moon
Has a chance to paralyze the target.
Learned at Lv. 27
Lets Go Pikachu Lets Go Eevee
Has a chance to paralyze the target.
TM/TR Moves
Ultra Sun Ultra Moon
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM/TR Moves
Scarlet Violet
Has a chance to paralyze the target.
Geodude can have the Magnet Pull, Sturdy abilities. Its hidden ability is Galvanize.
Where this Pokémon appears in supported games, including method, level range, and encounter conditions.